unity-ecs-patterns

1
rootcastlecorootcastleco

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large ent...

195 days ago

decision-journal

1
gavinmcfallgavinmcfall

Record project decisions with context, rationale, and confidence. Use when making or revisiting decisions about game development — engine, genre, art style, tools, architecture, learning path. Prevents decision amnesia and ADHD re-evaluation loops.

195 days ago

mobile-games

1
rootcastlecorootcastleco

Mobile game development principles. Touch input, battery, performance, app stores.

195 days ago

multiplayer

1
rootcastlecorootcastleco

Multiplayer game development principles. Architecture, networking, synchronization.

195 days ago

game-development

1
rootcastlecorootcastleco

Game development orchestrator. Routes to platform-specific skills based on project needs.

195 days ago

web-games

1
rootcastlecorootcastleco

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

195 days ago

ax-3d-games

1
KasempiternalKasempiternal

2D/3D game and spatial content development -- SpriteKit (2D games), SceneKit (3D legacy, deprecated iOS 26), RealityKit (modern 3D/AR/ECS), physics, ECS architecture, SpriteView/RealityView SwiftUI integration, and diagnostics

195 days ago

unity-ecs-patterns

1
mattmremattmre

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

195 days ago

game-research

1
gavinmcfallgavinmcfall

Structured game development research with solo-dev feasibility filtering. Use when investigating engines, genres, art styles, tools, or any game-dev decision. Wraps the research skill with game-specific framing. Outputs feed into decision-journal.

195 days ago

gdd-writer

1
gavinmcfallgavinmcfall

Write and maintain Game Design Documents for solo dev projects. Use when starting a new game concept, after prototyping reveals design changes, or when the game's vision needs clarifying. Keeps the GDD lean, living, and connected to actual development.

195 days ago

learning-planner

1
gavinmcfallgavinmcfall

Structure learning paths for game development. Use when planning what to learn, choosing courses, tracking learning progress, or connecting learning to building. Prevents tutorial hell and ensures learning serves the game.

195 days ago

boot-dev-companion

1
gavinmcfallgavinmcfall

Navigate boot.dev courses for game development. Use when planning learning paths, mapping boot.dev progress to game-dev readiness, choosing which courses to prioritize, or connecting platform content to the game project. Bridges backend-focused curriculum with game dev goals.

195 days ago

2d-games

1
rootcastlecorootcastleco

2D game development principles. Sprites, tilemaps, physics, camera.

195 days ago

development/game-development/2d-games

cagriemiracikkapi-projectscagriemiracikkapi-projects

2D game development principles. Sprites, tilemaps, physics, camera.

195 days ago

development/game-development/mobile-games

cagriemiracikkapi-projectscagriemiracikkapi-projects

Mobile game development principles. Touch input, battery, performance, app stores.

195 days ago

multiplayer

teshiwaruingiteshiwaruingi

Multiplayer game development principles. Architecture, networking, synchronization.

195 days ago

3D Games

reikiplanetreikiplanet

3D game development principles. Rendering, shaders, physics, cameras.

195 days ago

Game Lore Generator

Eli-yu-firstEli-yu-first

Create rich game lore, world history, faction backgrounds, and mythology systems

promptgame-developmentai+1
195 days ago

game-development

CaioBruggerCaioBrugger

Game development orchestrator. Routes to platform-specific skills based on project needs.

195 days ago

game-programming-languages

medy-gribkovmedy-gribkov

Game programming languages - C#, C++, GDScript. Learn syntax, patterns, and engine-specific idioms for professional game development.

195 days ago

development/game-development/3d-games

cagriemiracikkapi-projectscagriemiracikkapi-projects

3D game development principles. Rendering, shaders, physics, cameras.

195 days ago

3d-games

ofelixdevofelixdev

3D game development principles. Rendering, shaders, physics, cameras.

195 days ago

Unity ECS Patterns

reikiplanetreikiplanet

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

195 days ago

Unity Script Generator

Eli-yu-firstEli-yu-first

Generate C# scripts for Unity with proper MonoBehaviour patterns and best practices

toolgame-developmentai+1
195 days ago

development/game-performance

cagriemiracikkapi-projectscagriemiracikkapi-projects

Complete toolkit for C# memory optimization, Unity rendering performance, and Physics profiling. Use when the game drops below 60FPS on target hardware, when Garbage Collection causes stuttering, or when transferring Monobehaviour logic to DOTS/ECS.

195 days ago

develop-web-game

HGGodhand33HGGodhand33

Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text.

195 days ago

multiplayer

CaioBruggerCaioBrugger

Multiplayer game development principles. Architecture, networking, synchronization.

195 days ago

Multiplayer Game Builder

abcnutsabcnuts

Build multiplayer turn-based games using template-based rapid development, TDD, and real-time Socket.IO integration. Use when creating card games, board games, or any turn-based multiplayer game with real-time synchronization.

195 days ago

minecraft-bukkit-pro

haniakrim21haniakrim21

Master Minecraft server plugin development with the Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.

195 days ago

unity-ecs-patterns

haniakrim21haniakrim21

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

195 days ago

2D Games

teshiwaruingiteshiwaruingi

2D game development principles. Sprites, tilemaps, physics, camera.

195 days ago

2d-games

felipewilliam2felipewilliam2

2D game development principles. Sprites, tilemaps, physics, camera.

195 days ago

pc-games

ofelixdevofelixdev

PC and console game development principles. Engine selection, platform features, optimization strategies.

195 days ago

NPC Dialogue Tree Builder

Eli-yu-firstEli-yu-first

Create branching dialogue trees for NPCs with personality traits and relationship dynamics

agentgame-developmentai+1
195 days ago

3D games

oki3505Foki3505F

Principles of 3D game development. Rendering, shaders, physics, cameras.

195 days ago

3D Games

felipewilliam2felipewilliam2

3D game development principles. Rendering, shaders, physics, cameras.

195 days ago

mobile-games

felipewilliam2felipewilliam2

Mobile game development principles. Touch input, battery, performance, app stores.

195 days ago

game-development

felipewilliam2felipewilliam2

Game development orchestrator. Routes to platform-specific skills based on project needs.

195 days ago

development/game-development/pc-games

cagriemiracikkapi-projectscagriemiracikkapi-projects

PC and console game development principles. Engine selection, platform features, optimization strategies.

195 days ago

web-games

teshiwaruingiteshiwaruingi

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

195 days ago

game-tools-workflows

medy-gribkovmedy-gribkov

Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.

195 days ago

development/game-development/game-art

cagriemiracikkapi-projectscagriemiracikkapi-projects

Game art principles. Visual style selection, asset pipeline, animation workflow.

195 days ago

game-dev

deqoexdeqoex

An expert in game development. Provides specialist support on 2D/3D game mechanics, game engine usage, physics systems, scoring systems, level design, and preparing game kits. Works with Godot, Phaser, PixiJS, Three.js, Unity (C#), and Pygame. Use this agent when the user mentions concepts such as game, Unity, Godot, Phaser, sprite, character, level, score, physics, game engine, 2D, 3D, game design, game kit, arcade, or platformer.

195 days ago

3D Games

teshiwaruingiteshiwaruingi

Principles of 3D game development: rendering, shaders, physics, and cameras.

195 days ago

game-development

teshiwaruingiteshiwaruingi

Game development orchestrator. Routes to platform-specific skills based on project needs.

195 days ago

PC games

teshiwaruingiteshiwaruingi

PC and console game development principles. Engine selection, platform features, optimization strategies.

195 days ago

pc-games

CaioBruggerCaioBrugger

PC and console game development principles. Engine selection, platform features, optimization strategies.

195 days ago

Multiplayer Netcode Helper

Eli-yu-firstEli-yu-first

Design multiplayer networking architecture with lag compensation and state synchronization

agentgame-developmentai+1
195 days ago