product-self-knowledge

7
Bbeierle12Bbeierle12

Authoritative reference for Anthropic products. Use when users ask about product capabilities, access, installation, pricing, limits, or features. Provides source-backed answers to prevent hallucinations about Claude.ai, Claude Code, and Claude API.

195 days ago

test-driven-development

7
Bbeierle12Bbeierle12

Use when implementing any feature or bugfix, before writing implementation code. Enforces RED-GREEN-REFACTOR cycle with strict discipline against rationalization.

195 days ago

postfx-bloom

7
Bbeierle12Bbeierle12

Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom, luminance-based effects, selective bloom on specific meshes, or neon/ethereal lighting. Essential for cyberpunk aesthetics, energy effects, magic spells, and UI glow.

195 days ago

form-ux-patterns

7
Bbeierle12Bbeierle12

UX patterns for complex forms including multi-step wizards, cognitive chunking (5-7 fields max), progressive disclosure, and conditional fields. Use when building checkout flows, onboarding wizards, or forms with many fields.

195 days ago

brainstorming

7
Bbeierle12Bbeierle12

Use when starting any feature, project, or design work. Guides collaborative design refinement through incremental questioning before any code is written.

195 days ago

r3f-fundamentals

7
Bbeierle12Bbeierle12

React Three Fiber core setup, Canvas configuration, scene hierarchy, camera systems, lighting, render loop, and React integration patterns. Use when setting up a new R3F project, configuring the Canvas component, managing scene structure, or understanding the declarative Three.js-in-React paradigm. The foundational skill that all other R3F skills depend on.

195 days ago

r3f-materials

7
Bbeierle12Bbeierle12

Three.js materials in R3F, built-in materials (Standard, Physical, Basic, etc.), ShaderMaterial with custom GLSL, uniforms binding and animation, and material properties. Use when choosing materials, creating custom shaders, or binding dynamic uniforms.

195 days ago

systematic-debugging

7
Bbeierle12Bbeierle12

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Implements scientific method for debugging with root cause analysis.

195 days ago

software-architecture

7
Bbeierle12Bbeierle12

Implements design patterns including Clean Architecture, SOLID principles, and comprehensive software design best practices. Use when designing systems, reviewing architecture, establishing patterns, or making structural decisions.

195 days ago

frontend-dev-guidelines

7
Bbeierle12Bbeierle12

Frontend development guidelines for React/TypeScript applications. Modern patterns including Suspense, lazy loading, useSuspenseQuery, file organization with features directory, styling best practices, routing, performance optimization, and TypeScript best practices. Use when creating components, pages, features, fetching data, styling, routing, or working with frontend code.

195 days ago

decay-upkeep

7
Bbeierle12Bbeierle12

Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.

195 days ago

performance-at-scale

7
Bbeierle12Bbeierle12

Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.

195 days ago

builder-ux

7
Bbeierle12Bbeierle12

Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.

195 days ago

postfx-effects

7
Bbeierle12Bbeierle12

Post-processing visual effects including chromatic aberration, vignette, depth of field, film grain, color grading, and LUT support. Use when adding cinematic polish, retro aesthetics, camera simulation, or atmospheric effects to 3D scenes. Essential for mood, style, and visual storytelling.

195 days ago

shader-effects

7
Bbeierle12 Skill Mcp Claude Shader EffectsBbeierle12 Skill Mcp Claude Shader Effects

Visual shader effects—glow/bloom, chromatic aberration, distortion, vignette, film grain, scanlines, glitch, dissolve, outline, and fresnel. Use when adding visual polish, post-processing effects, or stylized rendering to shaders.

195 days ago

building-router

7
Bbeierle12Bbeierle12

Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.

195 days ago

aws-skills

7
Bbeierle12Bbeierle12

AWS development with CDK best practices, serverless patterns, cost optimization, and event-driven architecture. Use when deploying to AWS, writing Lambda functions, configuring API Gateway, working with DynamoDB, S3, or any AWS service.

195 days ago

postfx-composer

7
Bbeierle12 Skill Mcp Claude Postfx ComposerBbeierle12 Skill Mcp Claude Postfx Composer

EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable effect stacks. Foundation skill for all post-processing work.

195 days ago

shader-router

7
Bbeierle12Bbeierle12

Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.

195 days ago

audio-reactive

7
Bbeierle12Bbeierle12

Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visual mappings. Use when creating audio visualizers, music-reactive animations, or any visual effect driven by audio input.

195 days ago

particles-gpu

7
Bbeierle12Bbeierle12

GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like snow, rain, stars, or abstract visualizations.

195 days ago

shader-fundamentals

7
Bbeierle12Bbeierle12

GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.

195 days ago

audio-playback

7
Bbeierle12Bbeierle12

Audio playback using Tone.js including players, transport, scheduling, and loading audio. Use when implementing background music, sound effects, audio synchronization, or timed audio events. Essential for any audio-enabled web application.

195 days ago

audio-analysis

7
Bbeierle12Bbeierle12

Audio analysis with Tone.js and Web Audio API including FFT, frequency data extraction, amplitude measurement, and waveform analysis. Use when extracting audio data for visualizations, beat detection, or any audio-reactive features.

195 days ago

subagent-driven-development

7
Bbeierle12Bbeierle12

Use when executing implementation plans. Dispatches independent subagents for individual tasks with code review checkpoints between iterations for rapid, controlled development.

195 days ago

particles-physics

7
Bbeierle12Bbeierle12

Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm behavior, or field-based animation.

195 days ago

form-vue

7
Bbeierle12 Skill Mcp Claude Form VueBbeierle12 Skill Mcp Claude Form Vue

Production-ready Vue form patterns using VeeValidate (default) or Vuelidate with Zod integration. Use when building forms in Vue 3 applications with Composition API.

195 days ago

forms-router

7
Bbeierle12Bbeierle12

Router for web form development. Use when creating forms, handling validation, user input, or data entry across React, Vue, or vanilla JavaScript. Routes to 7 specialized skills for accessibility, validation, security, UX patterns, and framework-specific implementations. Start here for form projects.

195 days ago

audio-router

7
Bbeierle12Bbeierle12

Router for audio domain including playback, analysis, and audio-reactive visuals. Use when implementing any audio functionality including music, sound effects, visualizers, or audio-driven animations. Routes to 3 specialized skills.

195 days ago

using-git-worktrees

7
Bbeierle12 Skill Mcp Claude Using Git WorktreesBbeierle12 Skill Mcp Claude Using Git Worktrees

Use when starting new feature work to create isolated git worktrees with smart directory selection and safety verification. Keeps main branch clean while developing.

195 days ago

form-validation

7
Bbeierle12 Skill Mcp Claude Form ValidationBbeierle12 Skill Mcp Claude Form Validation

Schema-first validation with Zod, timing patterns (reward early, punish late), async validation, and error message design. Use when implementing form validation for any framework. The foundation skill that all framework-specific skills depend on.

195 days ago

gsap-sequencing

7
Bbeierle12Bbeierle12

Complex GSAP timelines including labels, callbacks, nested timelines, and position parameters. Use when orchestrating multi-step animations, building animation sequences, or creating coordinated motion. Essential for cinematic animations and complex UI choreography.

195 days ago

case-studies-reference

7
Bbeierle12Bbeierle12

Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.

195 days ago

gsap-scrolltrigger

7
Bbeierle12Bbeierle12

Scroll-based animations using GSAP ScrollTrigger plugin including pinning, scrubbing, snap points, and parallax effects. Use when creating scroll-driven animations, sticky sections, progress indicators, or parallax scrolling experiences.

195 days ago

r3f-geometry

7
Bbeierle12 Skill Mcp Claude R3f GeometryBbeierle12 Skill Mcp Claude R3f Geometry

BufferGeometry creation, built-in geometries, custom geometry with buffer attributes, instanced meshes for rendering thousands of objects, and geometry manipulation. Use when creating custom shapes, optimizing with instancing, or working with vertex data directly.

195 days ago

platform-building

7
Bbeierle12Bbeierle12

Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform building mechanics. Covers input adaptation and inclusive design patterns.

195 days ago

form-security

7
Bbeierle12Bbeierle12

Security patterns for web forms including autocomplete attributes for password managers, CSRF protection, XSS prevention, and input sanitization. Use when implementing authentication forms, payment forms, or any form handling sensitive data.

195 days ago

gsap-react

7
Bbeierle12Bbeierle12

GSAP integration with React including useGSAP hook, ref handling, cleanup patterns, and context management. Use when implementing GSAP animations in React components, handling component lifecycle, or building reusable animation hooks.

195 days ago

immersive-visuals-router

7
Bbeierle12Bbeierle12

Master router for immersive visual experiences combining React Three Fiber, shaders, particles, post-processing, GSAP animation, and audio. Use when building 3D web experiences, visualizers, creative coding projects, interactive installations, or any project requiring multiple visual technologies. Dispatches to 6 specialized domain routers covering 29 total skills.

195 days ago

backend-dev-guidelines

7
Bbeierle12Bbeierle12

Backend development guidelines for Node.js/Express/TypeScript applications. Layered architecture (Routes → Controllers → Services → Repositories), error handling, validation, middleware patterns, database access, and testing. Use when creating routes, endpoints, APIs, controllers, services, repositories, middleware, or working with backend code.

195 days ago

structural-physics

7
Bbeierle12 Skill Mcp Claude Structural PhysicsBbeierle12 Skill Mcp Claude Structural Physics

Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.

195 days ago

docx

7
Bbeierle12Bbeierle12

Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preservation, and text extraction. When Claude needs to work with professional documents (.docx files) for: (1) Creating new documents, (2) Modifying or editing content, (3) Working with tracked changes, (4) Adding comments, or any other document tasks

195 days ago

form-react

7
Bbeierle12Bbeierle12

Production-ready React form patterns using React Hook Form (default) and TanStack Form with Zod integration. Use when building forms in React applications. Implements reward-early-punish-late validation timing.

195 days ago

gsap-router

7
Bbeierle12Bbeierle12

Router for GSAP animation domain. Use when implementing animations with GreenSock Animation Platform including tweens, timelines, scroll-based animations, or React integration. Routes to 4 specialized skills for fundamentals, sequencing, ScrollTrigger, and React patterns.

195 days ago

form-accessibility

7
Bbeierle12Bbeierle12

WCAG 2.2 AA compliance for forms, ARIA patterns, focus management, keyboard navigation, and screen reader support. Use when implementing accessible forms in any framework. The compliance foundation that ensures forms work for everyone.

195 days ago

writing-plans

7
Bbeierle12Bbeierle12

Use after brainstorming/design phase to create detailed implementation plans. Creates step-by-step plans clear enough for execution by any developer.

195 days ago

terrain-integration

7
Bbeierle12Bbeierle12

Terrain interaction systems for Three.js building games. Use when implementing slope handling, foundation anchoring (Valheim pattern), terrain modification, auto-leveling, or pillar/support generation. Integrates with structural-physics for ground-based stability.

195 days ago

multiplayer-building

7
Bbeierle12 Skill Mcp Claude Multiplayer BuildingBbeierle12 Skill Mcp Claude Multiplayer Building

Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.

195 days ago