unity-validation
Project validation and cleanup. Use when users want to find missing scripts, validate references, or check project health. Triggers: validate, missing script, broken reference, check, health, unity validation, missing scripts, reference check.
unity-script
C# script management. Use when users want to create, read, or modify C# scripts. Triggers: script, C#, MonoBehaviour, code, class, method, Unity script, Unity code, create Unity script.
unity-ui
Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板.
unity-animator
Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip.
unity-asset
Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unity import.
unity-importer
Asset import settings. Use when users want to configure texture, audio, or model import settings. Triggers: import settings, texture settings, audio settings, model settings, compression, max size, Unity compression.
unity-skills-index
Index of all Unity Skills modules. Use when users want to browse available skills or understand the module structure. Triggers: index, modules, skills, reference, documentation, module, skill list, docs.
unity-skills
Unity Editor automation via a REST API. Use when users want to create, modify, or manage GameObjects, components, scenes, materials, prefabs, lights, UI elements, or any Unity Editor operations. Triggers on: Unity, GameObject, prefab, scene, material, component, animator, shader, UI canvas, lighting setup, asset import, play mode, editor automation.
unity-console
Unity console log management. Use when you want to capture, filter, or clear console logs. Triggers: console, log, warning, error, debug, print, Unity Console, Unity Log, Unity Error.
unity-gameobject
GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, game object, Unity create, Unity delete, Unity move, Unity rotate, Unity scale.
unity-shader
Shader creation and management. Use when users want to create or inspect shaders. Triggers: shader, HLSL, ShaderLab, Unlit, Standard, custom shader, shader creation.
unity-component
GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script.
unity-light
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity.
unity-material
Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness.
unity-editor
Unity Editor control. Use when users want to enter Play mode, select objects, perform undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unity editor, Unity play, Unity undo, Unity select.
unity-prefab
Prefab management. Use when users want to create, instantiate, apply, or unpack prefabs. Triggers: prefab, instantiate, spawn, apply, unpack, variant.
unity-scene
Unity scene management. Use when users want to create, load, save scenes, or get scene hierarchy. Triggers: scene, load scene, save scene, hierarchy, screenshot, Unity scene, Unity load scene, Unity save scene, Unity screenshot.