camsnap
Capture frames or clips from RTSP/ONVIF cameras.
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
frigate
Access Frigate NVR cameras with session-based authentication. Get live snapshots, retrieve motion events, and fetch stream URLs. Includes CLI helper script for doorbell, driveway, front, east, mailbox, and garage cameras.
nest-devices
Control Nest smart home devices (thermostat, cameras, doorbell) via the Device Access API. Use when asked to check or adjust home temperature, view camera feeds, check who's at the door, monitor rooms, or set up temperature schedules.
threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
onvifscan
ONVIF device security scanner for testing authentication and brute-forcing credentials. Use when you need to assess security of IP cameras or ONVIF-enabled devices.
wsdiscovery
WS-Discovery protocol scanner for discovering and enumerating ONVIF cameras and IoT devices on the network. Use when you need to discover ONVIF devices, cameras, or WS-Discovery enabled equipment on a network.
unity-cinemachine
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
fiftyone-dataset-import
Universal dataset import for FiftyOne supporting all media types (images, videos, point clouds, 3D scenes), all label formats (COCO, YOLO, VOC, CVAT, KITTI, etc.), and multimodal grouped datasets. Use when users want to import any dataset regardless of format, automatically detect folder structure, handle autonomous driving data with multiple cameras and LiDAR, or create grouped datasets from multimodal data. Requires FiftyOne MCP server.
robot-perception
Comprehensive best practices for robot perception systems covering cameras, LiDARs, depth sensors, IMUs, and multi-sensor setups. Use this skill when working with RGB image processing, depth maps, point clouds, sensor calibration (intrinsic, extrinsic, hand-eye), object detection, semantic segmentation, 3D reconstruction, visual servoing, or perception pipeline optimization. Trigger whenever the user mentions OpenCV, Open3D, PCL, RealSense, ZED, OAK-D, camera calibration, AprilTags, ArUco markers, stereo vision, RGBD, point cloud filtering, ICP registration, coordinate transforms, camera intrinsics, distortion correction, image undistortion, sensor streaming, frame synchronization, or any computer vision task in a robotics context. Also covers multi-camera rigs, time synchronization across sensors, perception latency budgets, and production deployment of perception pipelines.
threejs
Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR.
camsnap
Capture frames or clips from RTSP/ONVIF cameras.
camsnap
Capture frames or clips from RTSP/ONVIF cameras.
threejs
Assists with building interactive 3D experiences in the browser using Three.js. Use when creating 3D product configurators, data visualizations, games, or creative experiences with scenes, cameras, lighting, model loading, and performance optimization. Trigger words: threejs, three.js, 3d, webgl, react three fiber, r3f, glb, gltf.
blender-render-automation
Automate Blender rendering from the command line. Use when the user wants to set up renders, batch render scenes, configure Cycles or EEVEE, set up cameras and lights, render animations, create materials and shaders, or build a render pipeline with Blender Python scripting.
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
threejs
Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR.
camsnap
Capture frames or clips from RTSP/ONVIF cameras.
babylonjs
Babylon.js 8 3D engine development expertise with curated API patterns, code examples, and on-demand documentation access. Use when working with Babylon.js scenes, meshes, materials (PBR/Standard), cameras, lights, shadows, GUI (2D/3D), animations, physics (Havok), thin instances, glTF loading, post-processing, WebXR, or any 3D rendering task. Covers: (1) Scene setup and engine initialization (WebGL/WebGPU), (2) Mesh creation, transforms, instancing, and merging, (3) PBR and Standard materials with textures, (4) Camera types (ArcRotate, Universal, Follow), (5) Lighting and shadows, (6) 2D/3D GUI with AdvancedDynamicTexture, (7) Animation system and animation groups, (8) Asset loading (glTF, OBJ, STL), (9) Performance optimization and profiling, (10) ASRS/warehouse digital twin visualization patterns.
isaacsim-sensor-development
Creates and configures sensors in Isaac Sim — cameras, physics-based sensors, PhysX lidar, RTX lidar/radar, annotator pipelines, and lens distortion.
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
3D Games
3D game development principles. Rendering, shaders, physics, cameras.
development/game-development/3d-games
3D game development principles. Rendering, shaders, physics, cameras.
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
3D games
Principles of 3D game development. Rendering, shaders, physics, cameras.
3D Games
3D game development principles. Rendering, shaders, physics, cameras.
3D Games
Principles of 3D game development: rendering, shaders, physics, and cameras.
moveit-pro-cli
Guide for using the MoveIt Pro platform programmatically and via CLI. Covers the moveit_pro command, running/saving objectives, camera streams, RViz, dev containers, building workspaces, and ACM updates. Use when the user asks about MoveIt Pro commands, running objectives, accessing cameras, debugging containers, building workspaces, or programmatic robot control.
3d-games
3D game development principles. Rendering, shaders, physics, cameras.