camsnap

246.8k
openclawopenclaw

Capture frames or clips from RTSP/ONVIF cameras.

195 days ago

3d-games

21.8k
davila7davila7

3D game development principles. Rendering, shaders, physics, cameras.

195 days ago

frigate

1.8k
Openclaw Skills FrigateOpenclaw Skills Frigate

Access Frigate NVR cameras with session-based authentication. Get live snapshots, retrieve motion events, and fetch stream URLs. Includes CLI helper script for doorbell, driveway, front, east, mailbox, and garage cameras.

195 days ago

nest-devices

1.8k
openclawopenclaw

Control Nest smart home devices (thermostat, cameras, doorbell) via the Device Access API. Use when asked to check or adjust home temperature, view camera feeds, check who's at the door, monitor rooms, or set up temperature schedules.

195 days ago

threejs-fundamentals

1.7k
CloudAI-XCloudAI-X

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

195 days ago

onvifscan

661
BrownFineSecurityBrownFineSecurity

ONVIF device security scanner for testing authentication and brute-forcing credentials. Use when you need to assess security of IP cameras or ONVIF-enabled devices.

195 days ago

wsdiscovery

661
BrownFineSecurityBrownFineSecurity

WS-Discovery protocol scanner for discovering and enumerating ONVIF cameras and IoT devices on the network. Use when you need to discover ONVIF devices, cameras, or WS-Discovery enabled equipment on a network.

195 days ago

unity-cinemachine

376
a5c-aia5c-ai

Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.

196 days ago

fiftyone-dataset-import

188
aiskillstoreaiskillstore

Universal dataset import for FiftyOne supporting all media types (images, videos, point clouds, 3D scenes), all label formats (COCO, YOLO, VOC, CVAT, KITTI, etc.), and multimodal grouped datasets. Use when users want to import any dataset regardless of format, automatically detect folder structure, handle autonomous driving data with multiple cameras and LiDAR, or create grouped datasets from multimodal data. Requires FiftyOne MCP server.

195 days ago

robot-perception

112
arpitg1304arpitg1304

Comprehensive best practices for robot perception systems covering cameras, LiDARs, depth sensors, IMUs, and multi-sensor setups. Use this skill when working with RGB image processing, depth maps, point clouds, sensor calibration (intrinsic, extrinsic, hand-eye), object detection, semantic segmentation, 3D reconstruction, visual servoing, or perception pipeline optimization. Trigger whenever the user mentions OpenCV, Open3D, PCL, RealSense, ZED, OAK-D, camera calibration, AprilTags, ArUco markers, stereo vision, RGBD, point cloud filtering, ICP registration, coordinate transforms, camera intrinsics, distortion correction, image undistortion, sensor streaming, frame synchronization, or any computer vision task in a robotics context. Also covers multi-camera rigs, time synchronization across sensors, perception latency budgets, and production deployment of perception pipelines.

195 days ago

threejs

61
binjuhorbinjuhor

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR.

195 days ago

camsnap

45
EthanAlgoXEthanAlgoX

Capture frames or clips from RTSP/ONVIF cameras.

195 days ago

camsnap

34
lllooollpplllooollpp

Capture frames or clips from RTSP/ONVIF cameras.

195 days ago

threejs

9
TerminalSkillsTerminalSkills

Assists with building interactive 3D experiences in the browser using Three.js. Use when creating 3D product configurators, data visualizations, games, or creative experiences with scenes, cameras, lighting, model loading, and performance optimization. Trigger words: threejs, three.js, 3d, webgl, react three fiber, r3f, glb, gltf.

195 days ago

blender-render-automation

9
TerminalSkillsTerminalSkills

Automate Blender rendering from the command line. Use when the user wants to set up renders, batch render scenes, configure Cycles or EEVEE, set up cameras and lights, render animations, create materials and shaders, or build a render pipeline with Blender Python scripting.

195 days ago

3d-games

5
agent-skills-hubagent-skills-hub

3D game development principles. Rendering, shaders, physics, cameras.

195 days ago

3d-games

4
ngxtmngxtm

3D game development principles. Rendering, shaders, physics, cameras.

195 days ago

threejs

4
ngxtmngxtm

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR.

195 days ago

camsnap

2
insight68insight68

Capture frames or clips from RTSP/ONVIF cameras.

195 days ago

babylonjs

2
Curiosity-Ai-BVCuriosity-Ai-BV

Babylon.js 8 3D engine development expertise with curated API patterns, code examples, and on-demand documentation access. Use when working with Babylon.js scenes, meshes, materials (PBR/Standard), cameras, lights, shadows, GUI (2D/3D), animations, physics (Havok), thin instances, glTF loading, post-processing, WebXR, or any 3D rendering task. Covers: (1) Scene setup and engine initialization (WebGL/WebGPU), (2) Mesh creation, transforms, instancing, and merging, (3) PBR and Standard materials with textures, (4) Camera types (ArcRotate, Universal, Follow), (5) Lighting and shadows, (6) 2D/3D GUI with AdvancedDynamicTexture, (7) Animation system and animation groups, (8) Asset loading (glTF, OBJ, STL), (9) Performance optimization and profiling, (10) ASRS/warehouse digital twin visualization patterns.

195 days ago

isaacsim-sensor-development

1
chuongdlbchuongdlb

Creates and configures sensors in Isaac Sim — cameras, physics-based sensors, PhysX lidar, RTX lidar/radar, annotator pipelines, and lens distortion.

sensorscameraslidar+2
195 days ago

3d-games

1
rootcastlecorootcastleco

3D game development principles. Rendering, shaders, physics, cameras.

195 days ago

3D Games

reikiplanetreikiplanet

3D game development principles. Rendering, shaders, physics, cameras.

195 days ago

development/game-development/3d-games

cagriemiracikkapi-projectscagriemiracikkapi-projects

3D game development principles. Rendering, shaders, physics, cameras.

195 days ago

3d-games

ofelixdevofelixdev

3D game development principles. Rendering, shaders, physics, cameras.

195 days ago

3D games

oki3505Foki3505F

Principles of 3D game development. Rendering, shaders, physics, cameras.

195 days ago

3D Games

felipewilliam2felipewilliam2

3D game development principles. Rendering, shaders, physics, cameras.

195 days ago

3D Games

teshiwaruingiteshiwaruingi

Principles of 3D game development: rendering, shaders, physics, and cameras.

195 days ago

moveit-pro-cli

PickNikRoboticsPickNikRobotics

Guide for using the MoveIt Pro platform programmatically and via CLI. Covers the moveit_pro command, running/saving objectives, camera streams, RViz, dev containers, building workspaces, and ACM updates. Use when the user asks about MoveIt Pro commands, running objectives, accessing cameras, debugging containers, building workspaces, or programmatic robot control.

195 days ago

3d-games

CaioBruggerCaioBrugger

3D game development principles. Rendering, shaders, physics, cameras.

195 days ago