axiom-ownership-conventions
Use when optimizing large value type performance, working with noncopyable types, or reducing ARC traffic. Covers borrowing, consuming, inout modifiers, consume operator, ~Copyable types.
dart-modern-features
Guidelines for using modern Dart features (v3.0 - v3.10) such as Records, Pattern Matching, Switch Expressions, Extension Types, Class Modifiers, Wildcards, Null-Aware Elements, and Dot Shorthands.
api-reviewer
Guidelines for reviewing API design in the Hex1b codebase. Use when evaluating public APIs, reviewing accessibility modifiers, or assessing whether new APIs follow project conventions.
swift
Expert guidance on Swift best practices, patterns, and implementation. Use when developers mention: (1) Swift configuration or environment variables, (2) swift-log or logging patterns, (3) OpenTelemetry or swift-otel, (4) Swift Testing framework or @Test macro, (5) Foundation avoidance or cross-platform Swift, (6) platform-specific code organization, (7) Span or memory safety patterns, (8) non-copyable types (~Copyable), (9) API design patterns or access modifiers.
buff
Temporary effects system — curses are just shitty buffs
bknd-add-field
Use when adding a field to an existing Bknd entity. Covers all field types (text, number, boolean, date, enum, json, jsonschema, media), field modifiers (.required(), .unique(), .default()), validation options, and UI vs code approaches.
character-generator
Creates D&D 5e characters. Generates ability scores (4d6 drop the lowest or standard array), applies racial modifiers, and calculates proficiency bonus, hit points, and starting gold. 9 races, 12 classes. Saves to data/characters/.
add-effect
Add battle effects (buffs, debuffs, shields) to the battle system. Use when creating temporary status modifiers.
blender-3d-modeling
Create 3D models procedurally with Blender Python. Use when the user wants to generate meshes from code, build geometry with bmesh, apply modifiers, create parametric shapes, procedural landscapes, grids, curves, or any programmatic 3D modeling in Blender.
blender-grease-pencil
Create 2D art and animation in Blender using Grease Pencil and Python. Use when the user wants to draw strokes programmatically, create 2D animations, build Grease Pencil objects from code, manage GP layers and frames, apply GP modifiers, set up drawing guides, or script any Grease Pencil workflow in Blender.
rivetkit-client-swiftui
RivetKit SwiftUI client guidance. Use for SwiftUI apps that connect to Rivet Actors with RivetKitSwiftUI, @Actor, rivetKit view modifiers, and SwiftUI bindings.
axiom-ownership-conventions
Use when optimizing large value type performance, working with noncopyable types, or reducing ARC traffic. Covers borrowing, consuming, inout modifiers, consume operator, ~Copyable types.
gymnasium-wrappers
Built-in Gymnasium wrappers for observation, action, reward, rendering, and common transformations — composable environment modifiers for preprocessing and monitoring.
ax-concurrency
Swift 6 concurrency, async/await, @MainActor, actors, Sendable, @concurrent, assumeIsolated, Mutex, Atomic, ownership modifiers, progressive concurrency adoption
moonshine-resources-v4
Use when working on MoonShine v4 ModelResource, CrudResource, CRUD operations, pages, tables, forms, filters, search, query tags, pagination, events, buttons, import/export, metrics, or response modifiers.
Observable Framework Themes
Built-in themes in Observable Framework — light mode, dark mode, modifiers, aliases, and CSS custom properties.
Prompt Engineering Master
Crafts optimized prompts for Midjourney, DALL-E, and Stable Diffusion with style modifiers and parameters
ue-input-system
Use this skill when implementing player input with Unreal Engine's Enhanced Input system. Also use when the user mentions "Enhanced Input", "input", "input action", "InputAction", "mapping context", "InputMappingContext", "input binding", "key binding", "input trigger", "input modifier", "gamepad", or "keyboard". Covers ETriggerEvent, built-in triggers (Hold, Tap, Pulse, ChordAction, Combo), built-in modifiers (DeadZone, Scalar, Negate, SwizzleAxis), and custom trigger/modifier authoring. See references/input-action-reference.md for the full catalogue. For UI input modes, see ue-ui-umg-slate.
SymbolPicker
Expert guidance on SymbolPicker, a native SwiftUI SF Symbol picker. Use when developers mention: (1) SymbolPicker, (2) selecting SF Symbols, (3) picking symbols with colors, (4) customizing symbol picker appearance, (5) cross-platform symbol selection (iOS, macOS, visionOS), (6) specific modifiers like .symbolPickerSymbolsStyle or .symbolPickerDismiss.
SearchBar
Expert guidance on SearchBar, a customizable SwiftUI search component. Use when developers mention: (1) SearchBar, (2) custom search bars in SwiftUI, (3) search tokens or suggestions, (4) styling search bars (glass, capsule), (5) cross-platform search (iOS, macOS, tvOS, watchOS, visionOS), (6) specific SearchBar modifiers like .searchBarStyle or .searchBarSuggestions.
PagerKit
Expert guidance on PagerKit, a SwiftUI library for advanced, customizable page-based navigation. Use when developers mention: (1) PagerKit, PKPagesView, PKPage, (2) custom page controls, indicators, or paging behavior, (3) cross-platform SwiftUI paging, (4) dynamic page generation, (5) integrating page views into custom layouts, (6) specific PagerKit modifiers or enums, (7) page view controller options, (8) event handling for page changes.