vinculum

1.8k
openclawopenclaw

Shared consciousness between Clawdbot instances. Links multiple bots into a collective, sharing memories, activities, and decisions in real-time over local network using Gun.js P2P sync.

p2psynccollective+3
194 days ago

poseidon-otc

1.8k
openclawopenclaw

Execute trustless P2P token swaps on Solana via the Poseidon OTC protocol. Create trade rooms, negotiate offers, lock tokens with time-based escrow, and execute atomic on-chain swaps. Supports agent-to-agent trading with real-time WebSocket updates.

194 days ago

clawdzap

1.8k
openclawopenclaw

Encrypted P2P Messaging for Agents (Nostr-based)

194 days ago

procurement-automation-orchestrator

376
a5c-aia5c-ai

Procurement process automation skill for P2P workflow optimization

194 days ago

p2p-networking

376
a5c-aia5c-ai

Peer-to-peer networking skill for NAT punch-through and relay servers.

194 days ago

steamworks-networking

376
a5c-aia5c-ai

Steam P2P networking skill for lobbies and relay servers.

194 days ago

starknet-mini-pay

73
keep-starknet-strangekeep-starknet-strange

Simple P2P payments on Starknet. Generate QR codes, payment links, invoices, and transfer ETH/STRK/USDC. Like Lightning, but native.

193 days ago

test-pr-devnet

69
lambdaclasslambdaclass

Test ethlambda PR changes in multi-client devnet. Use when users want to (1) Test a branch/PR with other Lean clients, (2) Validate BlocksByRoot or P2P protocol changes, (3) Test sync recovery with pause/unpause, (4) Verify cross-client interoperability, (5) Run integration tests before merging.

194 days ago

game-networking

29
omer-metinomer-metin

Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag compensation, rollback networking, game server, matchmaking, lobby system, player synchronization, state replication, dedicated server, authoritative server, tick rate, network prediction, interpolation, extrapolation, GGPO, lockstep, real-time multiplayer, networking, multiplayer, gamedev, realtime, client-server, p2p, netcode, synchronization, lag-compensation, matchmaking" mentioned.

193 days ago

ralph2ralph

22
Eqtylab Real A2a Ralph2ralphEqtylab Real A2a Ralph2ralph

P2P chat between Claude Code instances using real-a2a. Use when chatting with other Claudes, joining a P2P room, or communicating agent-to-agent.

194 days ago

p2p-networking

7
AbdelStarkAbdelStark

Peer-to-peer networking patterns using commonware for building decentralized Guts network

193 days ago

iroh-p2p

7
plurigridplurigrid

Build modern peer-to-peer applications with Iroh. QUIC-based P2P networking, hole punching, content distribution, and decentralized data synchronization.

193 days ago

localsend-mcp

7
plurigridplurigrid

LocalSend-based P2P transfer with MCP server design for NATS/Tailscale discovery and throughput tuning.

193 days ago

protocol-acset

7
plurigridplurigrid

Model decentralized protocols as attributed C-sets for compositional analysis, interoperability design, and protocol evolution. Apply categorical mathematics to P2P infrastructure.

193 days ago