Create Angular 20 standalone components using modern patterns: Signals for state management, input()/output() functions (not decorators), @if/@for/@switch control flow (not *ngIf/*ngFor), inject() dependency injection (not constructor), and OnPush change detection. Use this skill when scaffolding new UI components that need reactive state, form handling, or integration with services following the three-layer architecture.
This skill helps create Angular 20 components following modern patterns and project standards.
signal(), computed(), effect() for stateinput(), output(), @if, @for, @switchimport { Component, signal, computed, effect, input, output, inject, ChangeDetectionStrategy } from '@angular/core';
import { SHARED_IMPORTS } from '@shared';
import { YourService } from '@core/services/your.service';
@Component({
selector: 'app-your-component',
standalone: true,
imports: [SHARED_IMPORTS],
changeDetection: ChangeDetectionStrategy.OnPush,
template: `
<div class="component-container">
@if (loading()) {
<nz-spin nzSimple />
} @else if (hasError()) {
<nz-alert
nzType="error"
[nzMessage]="errorMessage()!"
nzShowIcon
/>
} @else {
<div class="content">
@for (item of items(); track item.id) {
<app-item-card
[item]="item"
(itemChange)="handleItemChange($event)"
/>
} @empty {
<nz-empty nzNotFoundContent="No items found" />
}
</div>
}
</div>
`,
styles: [`
.component-container {
padding: 24px;
}
.content {
display: grid;
gap: 16px;
}
`]
})
export class YourComponent {
// ✅ Inject services with inject()
private yourService = inject(YourService);
// ✅ Use input() for properties (NOT @Input())
blueprintId = input.required<string>();
readonly = input(false);
// ✅ Use output() for events (NOT @Output())
itemChange = output<Item>();
// ✅ Use signal() for mutable state
loading = signal(false);
error = signal<string | null>(null);
items = signal<Item[]>([]);
// ✅ Use computed() for derived state
hasError = computed(() => this.error() !== null);
errorMessage = computed(() => this.error());
totalItems = computed(() => this.items().length);
// ✅ Use effect() for side effects
constructor() {
effect(() => {
const id = this.blueprintId();
console.log('Blueprint ID changed:', id);
this.loadItems(id);
});
}
ngOnInit(): void {
this.loadItems(this.blueprintId());
}
async loadItems(blueprintId: string): Promise<void> {
this.loading.set(true);
this.error.set(null);
try {
const items = await this.yourService.getItems(blueprintId);
this.items.set(items);
} catch (err) {
this.error.set(err instanceof Error ? err.message : 'Unknown error');
} finally {
this.loading.set(false);
}
}
handleItemChange(item: Item): void {
// Update local state
this.items.update(items =>
items.map(i => i.id === item.id ? item : i)
);
// Emit to parent
this.itemChange.emit(item);
}
}
// Writable signals
private _items = signal<Item[]>([]);
// Read-only public access
items = this._items.asReadonly();
// Computed derived state
filteredItems = computed(() =>
this._items().filter(item => item.status === 'active')
);
// Update signals
this._items.set([...]); // Replace
this._items.update(items => [...items, newItem]); // Transform
// ✅ CORRECT: New @if syntax
@if (condition()) {
<div>Content</div>
} @else if (otherCondition()) {
<div>Other</div>
} @else {
<div>Default</div>
}
// ✅ CORRECT: New @for syntax with track
@for (item of items(); track item.id) {
<div>{{ item.name }}</div>
} @empty {
<p>No items</p>
}
// ✅ CORRECT: New @switch syntax
@switch (status()) {
@case ('active') { <span class="badge-success">Active</span> }
@case ('inactive') { <span class="badge-danger">Inactive</span> }
@default { <span class="badge-default">Unknown</span> }
}
// ❌ WRONG: Old syntax (forbidden)
<div *ngIf="condition">...</div>
<div *ngFor="let item of items">...</div>
<div [ngSwitch]="status">...</div>
// ✅ CORRECT: Use input()/output() functions
task = input.required<Task>();
readonly = input(false);
taskChange = output<Task>();
// ❌ WRONG: Decorators (forbidden)
@Input() task!: Task;
@Output() taskChange = new EventEmitter<Task>();
// ✅ CORRECT: Use inject()
private taskService = inject(TaskService);
private router = inject(Router);
private destroyRef = inject(DestroyRef);
// ❌ WRONG: Constructor injection (forbidden)
constructor(
private taskService: TaskService,
private router: Router
) {}
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
// ✅ CORRECT: Auto-cleanup with takeUntilDestroyed
private destroyRef = inject(DestroyRef);
ngOnInit(): void {
this.service.data$
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe(data => this.items.set(data));
}
// ❌ WRONG: Manual subscriptions without cleanup
ngOnInit(): void {
this.service.data$.subscribe(data => this.items.set(data));
}
@Component({
selector: 'app-task-list',
standalone: true,
imports: [SHARED_IMPORTS, TaskItemComponent],
template: `
@for (task of tasks(); track task.id) {
<app-task-item
[task]="task"
(taskChange)="updateTask($event)"
/>
}
`
})
export class TaskListComponent {
private taskService = inject(TaskService);
tasks = signal<Task[]>([]);
ngOnInit(): void {
this.loadTasks();
}
async loadTasks(): Promise<void> {
const tasks = await this.taskService.getTasks();
this.tasks.set(tasks);
}
async updateTask(task: Task): Promise<void> {
await this.taskService.updateTask(task.id, task);
this.tasks.update(tasks =>
tasks.map(t => t.id === task.id ? task : t)
);
}
}
@Component({
selector: 'app-task-item',
standalone: true,
imports: [SHARED_IMPORTS],
changeDetection: ChangeDetectionStrategy.OnPush,
template: `
<nz-card>
<h3>{{ task().title }}</h3>
<p>{{ task().description }}</p>
<button nz-button (click)="handleComplete()">
Complete
</button>
</nz-card>
`
})
export class TaskItemComponent {
task = input.required<Task>();
taskChange = output<Task>();
handleComplete(): void {
const updated = { ...this.task(), status: 'completed' };
this.taskChange.emit(updated);
}
}
import { FormBuilder, FormGroup, Validators } from '@angular/forms';
@Component({
selector: 'app-task-form',
standalone: true,
imports: [SHARED_IMPORTS, ReactiveFormsModule],
template: `
<form nz-form [formGroup]="form" (ngSubmit)="handleSubmit()">
<nz-form-item>
<nz-form-label nzRequired>Title</nz-form-label>
<nz-form-control nzErrorTip="Please enter task title">
<input nz-input formControlName="title" />
</nz-form-control>
</nz-form-item>
<button nz-button nzType="primary" [disabled]="!form.valid">
Submit
</button>
</form>
`
})
export class TaskFormComponent {
private fb = inject(FormBuilder);
form = this.fb.group({
title: ['', [Validators.required, Validators.maxLength(200)]],
description: [''],
status: ['pending']
});
taskSubmit = output<Partial<Task>>();
handleSubmit(): void {
if (this.form.valid) {
this.taskSubmit.emit(this.form.value);
this.form.reset();
}
}
}
When creating a component:
npx skills add aiskillstore/angular-20-standalone-component下载完整 Skill 目录,包含 SKILL.md 及所有相关文件
Search for places (restaurants, cafes, etc.) via Google Places API proxy on localhost.
Interact with GitHub using the `gh` CLI. Use `gh issue`, `gh pr`, `gh run`, and `gh api` for issues, PRs, CI runs, and advanced queries.
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
Start voice calls via the OpenClaw voice-call plugin.
Notion API for creating and managing pages, databases, and blocks.
Gemini CLI for one-shot Q&A, summaries, and generation.
Category:developer