Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects). Use when optimizing scenes or investigating performance issues.
Analyzes Unity scenes and provides performance optimization recommendations for rendering, physics, memory, and platform-specific concerns.
Analyzes draw calls (target: <100 mobile, <2000 desktop), identifies batching opportunities, recommends material consolidation and static batching.
Reviews compression formats (BC7/ASTC), mipmap usage, texture atlasing, and platform-specific import settings.
Targets: <500 GameObjects mobile, <2000 desktop. Identifies deep nesting, recommends object pooling and LOD groups.
Recommends baked lighting over realtime (1-2 lights mobile, 3-4 desktop), minimal shadow-casting lights.
Analyzes Rigidbody count, collider complexity, collision matrix configuration. Recommends simple colliders over Mesh colliders.
Platform targets: 60 FPS iOS (iPhone 12+), 30-60 FPS Android. See mobile-checklist.md for complete requirements.
See optimization-workflow.md for detailed steps and timelines.
| Platform | Draw Calls | Triangles | Texture Memory | Lights | |----------|-----------|-----------|----------------|--------| | Mobile Low | <50 | <20k | <100MB | 1 | | Mobile Mid | <100 | <50k | <250MB | 1-2 | | Mobile High | <150 | <100k | <500MB | 2-3 | | PC Low | <500 | <200k | <1GB | 3-4 | | PC Mid | <1000 | <500k | <2GB | 4-6 | | PC High | <2000 | <1M | <4GB | 6-8 | | Console | <1000 | <800k | <3GB | 4-6 |
Frame Debugger, Profiler, Stats Window, Memory Profiler. See tools-reference.md for usage and commands.
Provides: Current metrics, bottleneck identification, prioritized recommendations, performance impact estimates, implementation steps.
Use this Skill when: Analyzing scene performance, identifying bottlenecks, or getting optimization recommendations
Use @unity-performance agent when: Implementing complex optimizations, profiling at runtime, or troubleshooting specific performance issues
Use @unity-architect agent when: Redesigning scene architecture, implementing object pooling systems, or planning large-scale optimizations
Use /unity:optimize-scene command when: Running comprehensive scene analysis with detailed reports
npx skills add Dev-GOM/Unity Scene Optimizer下载完整 Skill 目录,包含 SKILL.md 及所有相关文件
Search for places (restaurants, cafes, etc.) via Google Places API proxy on localhost.
Interact with GitHub using the `gh` CLI. Use `gh issue`, `gh pr`, `gh run`, and `gh api` for issues, PRs, CI runs, and advanced queries.
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
Start voice calls via the OpenClaw voice-call plugin.
Notion API for creating and managing pages, databases, and blocks.
Gemini CLI for one-shot Q&A, summaries, and generation.
Category:developer