Real-time rope/cable physics using Position-Based Dynamics (PBD), Verlet integration, and constraint solvers. Expert in quaternion math, Gauss-Seidel/Jacobi solvers, and tangling detection. Activate on 'rope simulation', 'PBD', 'Position-Based Dynamics', 'Verlet', 'constraint solver', 'quaternion', 'cable dynamics', 'cloth simulation', 'leash physics'. NOT for fluid dynamics (SPH/MPM), fracture simulation (FEM), offline cinematic physics, molecular dynamics, or general game physics engines (use Unity/Unreal built-ins).
Real-time rope/cable physics using Position-Based Dynamics (PBD), Verlet integration, and constraint solvers. Expert in quaternion math, Gauss-Seidel/Jacobi solvers, and tangling detection. Activate on 'rope simulation', 'PBD', 'Position-Based Dynamics', 'Verlet', 'constraint solver', 'quaternion', 'cable dynamics', 'cloth simulation', 'leash physics'. NOT for fluid dynamics (SPH/MPM), fracture simulation (FEM), offline cinematic physics, molecular dynamics, or general game physics engines (use Unity/Unreal built-ins).
使用位置基动力学(PBD)、Verlet 积分和约束求解器的实时绳索/缆线物理模拟。精通四元数数学、高斯-赛德尔/雅可比求解器以及缠结检测。适用于“绳索模拟”、“PBD”、“位置基动力学”、“Verlet”、“约束求解器”、“四元数”、“缆线动力学”、“布料模拟”、“牵引绳物理”等激活场景。不适用于流体动力学(SPH/MPM)、断裂/破坏模拟(FEM)、离线电影级物理、分子动力学或通用游戏物理引擎(请使用 Unity/Unreal 的内建功能)。
Category: other · Author: curiositech · Version: @main · License: MIT
Tags: physics, pbd, verlet, simulation, constraints
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Category:other
Tags:physics, pbd, verlet, simulation, constraints