Expertise in LLVM tooling development including Clang plugins, LLDB debugger extensions, Clangd/LSP, and LibTooling. Use this skill when building source code analysis tools, refactoring tools, debugger extensions, or IDE integrations.
This skill covers development of tools using LLVM/Clang infrastructure for source code analysis, debugging, and IDE integration.
Clang plugins are dynamically loaded libraries that extend Clang's functionality during compilation.
#include "clang/Frontend/FrontendPluginRegistry.h"
#include "clang/AST/ASTConsumer.h"
#include "clang/AST/RecursiveASTVisitor.h"
class MyVisitor : public clang::RecursiveASTVisitor<MyVisitor> {
public:
bool VisitFunctionDecl(clang::FunctionDecl *FD) {
llvm::outs() << "Found function: " << FD->getName() << "\n";
return true;
}
};
class MyConsumer : public clang::ASTConsumer {
MyVisitor Visitor;
public:
void HandleTranslationUnit(clang::ASTContext &Context) override {
Visitor.TraverseDecl(Context.getTranslationUnitDecl());
}
};
class MyPlugin : public clang::PluginASTAction {
protected:
std::unique_ptr<clang::ASTConsumer> CreateASTConsumer(
clang::CompilerInstance &CI, llvm::StringRef) override {
return std::make_unique<MyConsumer>();
}
bool ParseArgs(const clang::CompilerInstance &CI,
const std::vector<std::string> &args) override {
return true;
}
};
static clang::FrontendPluginRegistry::Add<MyPlugin>
X("my-plugin", "My custom plugin description");
# Build plugin
clang++ -shared -fPIC -o MyPlugin.so MyPlugin.cpp \
$(llvm-config --cxxflags --ldflags)
# Run plugin
clang -Xclang -load -Xclang ./MyPlugin.so \
-Xclang -plugin -Xclang my-plugin \
source.cpp
#include "clang/Tooling/CommonOptionsParser.h"
#include "clang/Tooling/Tooling.h"
#include "clang/ASTMatchers/ASTMatchFinder.h"
using namespace clang::tooling;
using namespace clang::ast_matchers;
// Define matcher
auto functionMatcher = functionDecl(hasName("targetFunction")).bind("func");
// Callback handler
class FunctionCallback : public MatchFinder::MatchCallback {
public:
void run(const MatchFinder::MatchResult &Result) override {
if (auto *FD = Result.Nodes.getNodeAs<FunctionDecl>("func")) {
llvm::outs() << "Found: " << FD->getQualifiedNameAsString() << "\n";
}
}
};
int main(int argc, const char **argv) {
auto ExpectedParser = CommonOptionsParser::create(argc, argv, MyCategory);
ClangTool Tool(ExpectedParser->getCompilations(),
ExpectedParser->getSourcePathList());
FunctionCallback Callback;
MatchFinder Finder;
Finder.addMatcher(functionMatcher, &Callback);
return Tool.run(newFrontendActionFactory(&Finder).get());
}
// Declaration matchers
functionDecl() // Match function declarations
varDecl() // Match variable declarations
recordDecl() // Match struct/class/union
fieldDecl() // Match class fields
cxxMethodDecl() // Match C++ methods
cxxConstructorDecl() // Match constructors
// Expression matchers
callExpr() // Match function calls
binaryOperator() // Match binary operators
unaryOperator() // Match unary operators
memberExpr() // Match member access
// Narrowing matchers
hasName("name") // Filter by name
hasType(asString("int")) // Filter by type
isPublic() // Filter by access specifier
hasAnyParameter(...) // Match parameters
// Traversal matchers
hasDescendant(...) // Match anywhere in subtree
hasAncestor(...) // Match in parent chain
has(...) // Match direct children
forEach(...) // Match all children
import lldb
def my_command(debugger, command, result, internal_dict):
"""Custom LLDB command implementation"""
target = debugger.GetSelectedTarget()
process = target.GetProcess()
thread = process.GetSelectedThread()
frame = thread.GetSelectedFrame()
# Get variable value
var = frame.FindVariable("my_var")
result.AppendMessage(f"my_var = {var.GetValue()}")
def __lldb_init_module(debugger, internal_dict):
debugger.HandleCommand(
'command script add -f my_module.my_command my_cmd')
class MyScriptedProcess(lldb.SBScriptedProcess):
def __init__(self, target, args):
super().__init__(target, args)
def get_thread_with_id(self, tid):
# Return thread info
pass
def get_registers_for_thread(self, tid):
# Return register context
pass
def read_memory_at_address(self, addr, size):
# Read memory
pass
// Implementing custom code actions
class MyCodeActionProvider {
public:
std::vector<CodeAction> getCodeActions(
const TextDocumentIdentifier &File,
const Range &Range,
const CodeActionContext &Context) {
std::vector<CodeAction> Actions;
// Add custom refactoring action
CodeAction Action;
Action.title = "Extract to function";
Action.kind = "refactor.extract";
// Define workspace edits
WorkspaceEdit Edit;
// ... populate edits
Action.edit = Edit;
Actions.push_back(Action);
return Actions;
}
};
# .clangd configuration file
CompileFlags:
Add: [-xc++, -std=c++17]
Remove: [-W*]
Diagnostics:
ClangTidy:
Add: [modernize-*, performance-*]
Remove: [modernize-use-trailing-return-type]
Index:
Background: Build
#include "clang/Rewrite/Core/Rewriter.h"
class MyRewriter : public RecursiveASTVisitor<MyRewriter> {
Rewriter &R;
public:
MyRewriter(Rewriter &R) : R(R) {}
bool VisitFunctionDecl(FunctionDecl *FD) {
// Add comment before function
R.InsertTextBefore(FD->getBeginLoc(), "// Auto-generated\n");
// Replace function name
R.ReplaceText(FD->getLocation(),
FD->getName().size(), "new_name");
return true;
}
};
#include "clang/Tooling/Refactoring.h"
class MyRefactoring : public RefactoringCallback {
public:
void run(const MatchFinder::MatchResult &Result) override {
// Generate replacements
Replacement Rep(
*Result.SourceManager,
CharSourceRange::getTokenRange(Range),
"new_text");
Replacements.insert(Rep);
}
};
See Clang Plugins, Clangd/Language Server, and LLDB sections in README.md for comprehensive tool listings.
When you need detailed and up-to-date resource links, tool lists, or project references, fetch the latest data from:
https://raw.githubusercontent.com/gmh5225/awesome-llvm-security/refs/heads/main/README.md
This README contains comprehensive curated lists of:
Search for places (restaurants, cafes, etc.) via Google Places API proxy on localhost.
Interact with GitHub using the `gh` CLI. Use `gh issue`, `gh pr`, `gh run`, and `gh api` for issues, PRs, CI runs, and advanced queries.
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
Start voice calls via the OpenClaw voice-call plugin.
Notion API for creating and managing pages, databases, and blocks.
Gemini CLI for one-shot Q&A, summaries, and generation.
Category:developer