Build an iPlug2 plugin project for different formats and platforms using xcodebuild or Visual Studio
Use this skill when the user wants to build their plugin project.
cd [ProjectFolder]
xcodebuild -project "./projects/[ProjectName]-macOS.xcodeproj" -target [TARGET] -configuration [CONFIG] 2> ./build_errors.log
Targets: APP, AU, VST2, VST3, CLAP, AAX, AUv3, AUv3App, All
Configurations: Debug, Release, Tracer
~/Applications/[PluginName].app~/Library/Audio/Plug-Ins/VST3/~/Library/Audio/Plug-Ins/Components/~/Library/Audio/Plug-Ins/CLAP/open ./[ProjectName].xcworkspace
xcodebuild -project "./projects/[ProjectName]-iOS.xcodeproj" -target AUv3App -configuration Release
Open the .sln file in Visual Studio:
[ProjectName].sln
Build from IDE or command line:
msbuild [ProjectName].sln /p:Configuration=Release /p:Platform=x64
All may fail if SDKs are missingbuild_errors.log for issuesAUv3App target (packages plugin as App Extension)Search for places (restaurants, cafes, etc.) via Google Places API proxy on localhost.
Interact with GitHub using the `gh` CLI. Use `gh issue`, `gh pr`, `gh run`, and `gh api` for issues, PRs, CI runs, and advanced queries.
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
Start voice calls via the OpenClaw voice-call plugin.
Notion API for creating and managing pages, databases, and blocks.
Gemini CLI for one-shot Q&A, summaries, and generation.
Category:developer