Modify memory metadata (visibility, importance) or disable memories. Use when you need to update the status of existing memories. You MUST use this skill to modify memory metadata, you MUST NOT manually modify the memory files.
Modify metadata of existing memories without changing content.
# Disable a memory
${HOME}/.agents/skills/memory-patch/scripts/memory-patch.ts \
--session-id "$SESSION_ID" \
--memory-id "mem_abc123" \
--disabled
# Change importance
${HOME}/.agents/skills/memory-patch/scripts/memory-patch.ts \
--session-id "$SESSION_ID" \
--memory-id "mem_abc123" \
--importance high
# Mark a memory as superseding others (maintenance lineage)
${HOME}/.agents/skills/memory-patch/scripts/memory-patch.ts \
--session-id "$SESSION_ID" \
--memory-id "mem_new_summary" \
--supersedes "mem_old1,mem_old2,mem_old3"
# Add related memory links
${HOME}/.agents/skills/memory-patch/scripts/memory-patch.ts \
--session-id "$SESSION_ID" \
--memory-id "mem_abc123" \
--related-to "mem_def456,mem_ghi789"
# Change tier and category
${HOME}/.agents/skills/memory-patch/scripts/memory-patch.ts \
--session-id "$SESSION_ID" \
--memory-id "mem_abc123" \
--tier core \
--category preference
# Adjust decay value
${HOME}/.agents/skills/memory-patch/scripts/memory-patch.ts \
--session-id "$SESSION_ID" \
--memory-id "mem_abc123" \
--decay 0.9
--session-id: Use the session id rendered in your system prompt. $SESSION_ID works only in per-spawn deployments; in shared-process mode it is not set and the skill library resolves the owning session automatically — a mismatched value is never honored.
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Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
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Category:developer