This skill should be used when the user asks to "audit loot", "check treasure distribution", "review magic items", "is loot balanced", "treasure by level", "too much gold", "not enough magic items", "wealth check", or mentions "treasure placement", "loot tables", or "magic item distribution". Audits treasure and magic item placement across modules and character inventories to flag wealth imbalances, rarity mismatches, and loot gaps.
Analyze treasure and magic item distribution across the campaign to ensure appropriate wealth and power progression. Identify modules with no loot, excessive rewards, or missing item types.
list_modules()
# For each module:
get_module_details(module_id)
# Extract: monsters (for hoard context) and documents.
# NOTE: modules do not track items directly (no loot field is returned).
# Intended treasure lives in the module's dm_notes/description documents —
# read those with read_document to find it.
# Check campaign-level documents for treasure references
list_documents() # omit module_id for campaign-level docs
list_characters(character_type: "npc")
# For each NPC:
get_character(character_id)
get_character_inventory(character_id)
# Extract: inventory items that might be loot
list_characters(character_type: "pc")
# For each PC:
get_character_inventory(character_id)
# Extract: items already awarded to players
For each item found:
search_catalog(category: "item")(name: item_name)
Extract rarity, type (weapon, armor, wondrous, etc.), attunement requirement, and value.
Calculate:
| Issue | Description | |-------|-------------| | Loot Desert | Module has no treasure defined | | Gold Flood | Far exceeds level-appropriate wealth | | Attunement Overload | Too many attunement items (limit: 3) | | Type Gap | No weapons, or no armor, or no caster items | | Rarity Mismatch | Legendary item at level 3 | | Consumable Drought | No potions/scrolls for resource recovery |
# Treasure Audit: [Campaign Name]
## Summary
- Total modules: [X]
- Modules with loot: [Y]
- Total magic items: [Z]
- Estimated gold value: [N] gp
## Magic Item Distribution
### By Rarity
| Rarity | Count | Expected (Tier [X]) |
|--------|-------|---------------------|
| Common | [N] | [Expected] |
| Uncommon | [N] | [Expected] |
| Rare | [N] | [Expected] |
| Very Rare | [N] | [Expected] |
| Legendary | [N] | [Expected] |
### By Type
| Type | Count | Gap? |
|------|-------|------|
| Weapons | [N] | [Yes/No] |
| Armor | [N] | [Yes/No] |
| Wondrous | [N] | [Yes/No] |
| Consumables | [N] | [Yes/No] |
### Attunement Load
- Items requiring attunement: [N]
- If all found: [X] attunement slots needed
- Assessment: [OK / Overloaded]
## Module Breakdown
| Module | Gold | Magic Items | Issues |
|--------|------|-------------|--------|
| [Name] | [X] gp | [List] | [Issues] |
## Loot Deserts (No Treasure)
- [Module]: No loot defined
- Suggestion: Add [appropriate items] based on CR [X] monsters
## Balance Concerns
- [Module]: [Issue description]
- Suggestion: [Fix]
## Recommendations
### Missing Item Types
- Campaign needs more [type] items
- Suggested additions:
- [Item] (search: `search_catalog(category: "item")(item_type: "X", rarity: "Y")`)
### Rarity Adjustments
- [Module] has [rarity] items too early
- Consider replacing with: [alternatives]
dm_notes document (module-level item tracking is not implemented), or hand items to an NPC/PC with add_item_to_characterFor gold-by-level guidelines and magic item tier expectations, see references/5e-treasure-guidelines.md.
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