Effect-TS patterns for Concurrency Getting Started. Use when working with concurrency getting started in Effect-TS applications.
This skill provides 3 curated Effect-TS patterns for concurrency getting started. Use this skill when working on tasks related to:
Rule: Use Effect.race for fastest-wins, Effect.timeout for time limits.
Good Example:
import { Effect, Option } from "effect"
// ============================================
// BASIC RACE: First one wins
// ============================================
const server1 = Effect.gen(function* () {
yield* Effect.sleep("100 millis")
return "Response from server 1"
})
const server2 = Effect.gen(function* () {
yield* Effect.sleep("50 millis")
return "Response from server 2"
})
const raceServers = Effect.race(server1, server2)
Effect.runPromise(raceServers).then((result) => {
console.log(result) // "Response from server 2" (faster)
})
// ============================================
// BASIC TIMEOUT: Limit execution time
// ============================================
const slowOperation = Effect.gen(function* () {
yield* Effect.sleep("5 seconds")
return "Finally done"
})
// Returns Option.none if timeout
const withTimeout = slowOperation.pipe(
Effect.timeout("1 second")
)
Effect.runPromise(withTimeout).then((result) => {
if (Option.isNone(result)) {
console.log("Operation timed out")
} else {
console.log(`Got: ${result.value}`)
}
})
// ============================================
// TIMEOUT WITH FALLBACK
// ============================================
const withFallback = slowOperation.pipe(
Effect.timeoutTo({
duration: "1 second",
onTimeout: () => Effect.succeed("Using cached value"),
})
)
Effect.runPromise(withFallback).then((result) => {
console.log(result) // "Using cached value"
})
// ============================================
// TIMEOUT FAIL: Throw error on timeout
// ============================================
class TimeoutError {
readonly _tag = "TimeoutError"
}
const failOnTimeout = slowOperation.pipe(
Effect.timeoutFail({
duration: "1 second",
onTimeout: () => new TimeoutError(),
})
)
// ============================================
// RACE ALL: Multiple competing effects
// ============================================
const fetchFromCache = Effect.gen(function* () {
yield* Effect.sleep("10 millis")
return { source: "cache", data: "cached data" }
})
const fetchFromDB = Effect.gen(function* () {
yield* Effect.sleep("100 millis")
return { source: "db", data: "fresh data" }
})
const fetchFromAPI = Effect.gen(function* () {
yield* Effect.sleep("200 millis")
return { source: "api", data: "api data" }
})
const raceAll = Effect.raceAll([fetchFromCache, fetchFromDB, fetchFromAPI])
Effect.runPromise(raceAll).then((result) => {
console.log(`Winner: ${result.source}`) // "cache"
})
// ============================================
// PRACTICAL: API with timeout and fallback
// ============================================
const fetchWithResilience = (url: string) =>
Effect.gen(function* () {
const response = yield* Effect.tryPromise(() =>
fetch(url).then((r) => r.json())
).pipe(
Effect.timeout("3 seconds"),
Effect.flatMap((opt) =>
Option.isSome(opt)
? Effect.succeed(opt.value)
: Effect.succeed({ error: "timeout", cached: true })
)
)
return response
})
Rationale:
Use Effect.race when you want the first result from competing effects. Use Effect.timeout to limit how long an effect can run.
Racing and timeouts prevent your app from hanging:
Rule: Fibers are lightweight threads managed by Effect, enabling efficient concurrency without OS thread overhead.
Good Example:
import { Effect, Fiber } from "effect"
// ============================================
// WHAT IS A FIBER?
// ============================================
// A fiber is a running effect. When you run an effect,
// it executes on a fiber.
const myEffect = Effect.gen(function* () {
yield* Effect.log("Hello from a fiber!")
yield* Effect.sleep("100 millis")
return 42
})
// This runs myEffect on the "main" fiber
Effect.runPromise(myEffect)
// ============================================
// FORKING: Create a new fiber
// ============================================
const withFork = Effect.gen(function* () {
yield* Effect.log("Main fiber starting")
// Fork creates a new fiber that runs independently
const fiber = yield* Effect.fork(
Effect.gen(function* () {
yield* Effect.log("Child fiber running")
yield* Effect.sleep("200 millis")
yield* Effect.log("Child fiber done")
return "child result"
})
)
yield* Effect.log("Main fiber continues immediately")
yield* Effect.sleep("100 millis")
yield* Effect.log("Main fiber waiting for child...")
// Wait for the forked fiber to complete
const result = yield* Fiber.join(fiber)
yield* Effect.log(`Got result: ${result}`)
})
Effect.runPromise(withFork)
/*
Output:
Main fiber starting
Child fiber running
Main fiber continues immediately
Main fiber waiting for child...
Child fiber done
Got result: child result
*/
// ============================================
// FIBER OPERATIONS
// ============================================
const fiberOps = Effect.gen(function* () {
const fiber = yield* Effect.fork(
Effect.gen(function* () {
yield* Effect.sleep("1 second")
return "done"
})
)
// Check if fiber is done (non-blocking)
const poll = yield* Fiber.poll(fiber)
yield* Effect.log(`Poll result: ${poll}`) // None (still running)
// Wait for completion
const result = yield* Fiber.join(fiber)
yield* Effect.log(`Join result: ${result}`)
// Or interrupt if taking too long
// yield* Fiber.interrupt(fiber)
})
Rationale:
Fibers are Effect's lightweight threads. They're cheap to create (thousands are fine), automatically managed, and can be interrupted cleanly.
Unlike OS threads:
Rule: Use Effect.all with concurrency option to run independent effects in parallel.
Good Example:
import { Effect } from "effect"
// Simulate async operations
const fetchUser = Effect.gen(function* () {
yield* Effect.sleep("100 millis")
return { id: 1, name: "Alice" }
})
const fetchProducts = Effect.gen(function* () {
yield* Effect.sleep("150 millis")
return [{ id: 1, name: "Widget" }, { id: 2, name: "Gadget" }]
})
const fetchCart = Effect.gen(function* () {
yield* Effect.sleep("80 millis")
return { items: 3, total: 99.99 }
})
// ============================================
// SEQUENTIAL: One after another (~330ms)
// ============================================
const sequential = Effect.all([fetchUser, fetchProducts, fetchCart])
// ============================================
// PARALLEL: All at once (~150ms)
// ============================================
const parallel = Effect.all(
[fetchUser, fetchProducts, fetchCart],
{ concurrency: "unbounded" }
)
// ============================================
// PARALLEL WITH LIMIT: Max 2 at a time
// ============================================
const limited = Effect.all(
[fetchUser, fetchProducts, fetchCart],
{ concurrency: 2 }
)
// ============================================
// DEMO
// ============================================
const demo = Effect.gen(function* () {
const start = Date.now()
const [user, products, cart] = yield* parallel
const elapsed = Date.now() - start
yield* Effect.log(`Fetched in ${elapsed}ms`)
yield* Effect.log(`User: ${user.name}`)
yield* Effect.log(`Products: ${products.length}`)
yield* Effect.log(`Cart total: $${cart.total}`)
})
Effect.runPromise(demo)
// Output: Fetched in ~150ms (not ~330ms!)
Rationale:
Use Effect.all with { concurrency: "unbounded" } to run independent effects in parallel. Without the option, effects run sequentially.
Parallel execution speeds up independent operations:
npx skills add PaulJPhilp/effect-patterns-concurrency-getting-started下载完整 Skill 目录,包含 SKILL.md 及所有相关文件
Search for places (restaurants, cafes, etc.) via Google Places API proxy on localhost.
Interact with GitHub using the `gh` CLI. Use `gh issue`, `gh pr`, `gh run`, and `gh api` for issues, PRs, CI runs, and advanced queries.
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
Start voice calls via the OpenClaw voice-call plugin.
Notion API for creating and managing pages, databases, and blocks.
Gemini CLI for one-shot Q&A, summaries, and generation.
Category:developer