Metaskill that fans out on every interaction, using interaction entropy as SplitMixTernary seed for maximum synergistic parallelism
A metaskill that transforms every user interaction into a maximally parallel skill invocation, using the interaction's entropy as the seed for deterministic SplitMixTernary forking.
┌─────────────────────────────────────────────────────────────────┐
│ USER INTERACTION │
│ "implement feature X with Y constraints" │
└──────────────────────────┬──────────────────────────────────────┘
│
┌──────▼──────┐
│ ENTROPY │
│ EXTRACTION │
│ (Shannon H) │
└──────┬──────┘
│ seed = hash(interaction) & MASK64
┌──────▼──────┐
│ SplitMix64 │
│ .fork(3) │
└──────┬──────┘
│
┌───────────────┼───────────────┐
│ │ │
┌──────▼──────┐ ┌──────▼──────┐ ┌──────▼──────┐
│ GENERATOR │ │ COORDINATOR │ │ VALIDATOR │
│ (+1 RED) │ │ (0 GREEN) │ │ (-1 BLUE) │
│ child[0] │ │ child[1] │ │ child[2] │
└──────┬──────┘ └──────┬──────┘ └──────┬──────┘
│ │ │
└───────────────┼───────────────┘
│
┌──────▼──────┐
│ MERGE │
│ GF(3) = 0 │
└─────────────┘
def interaction_to_seed(interaction_text)
# Shannon entropy of interaction
chars = interaction_text.chars
freq = chars.tally
total = chars.size.to_f
h = freq.values.sum { |c|
p = c / total
-p * Math.log2(p)
}
# Hash interaction with entropy weight
fnv1a = 0xcbf29ce484222325
interaction_text.bytes.each do |b|
fnv1a ^= b
fnv1a = (fnv1a * 0x100000001b3) & 0xFFFFFFFFFFFFFFFF
end
# Combine hash with entropy bits
entropy_bits = (h * 1_000_000).to_i
(fnv1a ^ (entropy_bits * GOLDEN)) & MASK64
end
Given a task domain, select a GF(3)-balanced triad:
SKILL_TRIADS = {
sonification: {
generator: 'supercollider-osc', # +1: Create sound
coordinator: 'parameter-mapping', # 0: Map data→audio
validator: 'spectral-invariants' # -1: Verify bounds
},
derivation: {
generator: 'gay-mcp', # +1: Generate colors
coordinator: 'unworld', # 0: Chain derivations
validator: 'three-match' # -1: Verify 3-SAT
},
repl: {
generator: 'cider-clojure', # +1: Evaluate code
coordinator: 'borkdude', # 0: Select runtime
validator: 'slime-lisp' # -1: Type check
},
database: {
generator: 'rama-gay-clojure', # +1: Generate queries
coordinator: 'acsets', # 0: Schema navigation
validator: 'clj-kondo-3color' # -1: Lint/validate
},
proof: {
generator: 'gay-mcp', # +1: Generate terms
coordinator: 'squint-runtime', # 0: JS interop
validator: 'proofgeneral-narya' # -1: Type check
},
game: {
generator: 'rubato-composer', # +1: Compose music
coordinator: 'glass-bead-game', # 0: Connect domains
validator: 'bisimulation-game' # -1: Verify equivalence
}
}
class ParallelFanout
def initialize(interaction)
@interaction = interaction
@seed = interaction_to_seed(interaction)
@rng = SplitMixTernary::Generator.new(@seed)
@domain = detect_domain(interaction)
@triad = SKILL_TRIADS[@domain]
end
def fanout!
# Fork into 3 independent streams
children = @rng.fork(3)
# Dispatch in parallel (SPI-compliant)
results = Parallel.map(0..2, in_threads: 3) do |i|
role = [:generator, :coordinator, :validator][i]
skill = @triad[role]
child_seed = children[i].seed
{
role: role,
skill: skill,
seed: child_seed,
trit: i - 1, # -1, 0, +1
result: invoke_skill(skill, @interaction, child_seed)
}
end
# Verify GF(3) conservation
trit_sum = results.sum { |r| r[:trit] }
raise "GF(3) violation!" unless trit_sum % 3 == 0
# Merge results
merge_results(results)
end
private
def invoke_skill(skill_name, context, seed)
# Load skill and execute with seeded determinism
skill = Skill.load(skill_name)
skill.execute(context: context, seed: seed)
end
def merge_results(results)
{
domain: @domain,
seed: @seed,
seed_hex: "0x#{@seed.to_s(16)}",
gf3_sum: 0,
generator: results[0],
coordinator: results[1],
validator: results[2],
merged: combine_outputs(results)
}
end
end
Track entropy across interactions for adaptive seeding:
CREATE TABLE interaction_entropy (
interaction_id VARCHAR PRIMARY KEY,
timestamp TIMESTAMP,
text_length INT,
char_entropy FLOAT, -- Shannon entropy of characters
word_entropy FLOAT, -- Shannon entropy of words
topic_entropy FLOAT, -- Entropy of detected topics
mode_entropy FLOAT, -- Entropy of interaction type
combined_entropy FLOAT, -- Weighted combination
seed_derived BIGINT, -- SplitMixTernary seed
triad_used VARCHAR[3], -- Skills invoked
gf3_verified BOOLEAN
);
sequential == parallel (bitwise)# Fan out on interaction
just parallel-fanout "implement X with Y"
# Show skill triad for domain
just fanout-triad sonification
# Verify SPI across all triads
just fanout-spi-verify
# Compute interaction entropy
just interaction-entropy "your message here"
# Demo full pipeline
just parallel-fanout-demo
# Parallel fanout metaskill
parallel-fanout interaction:
@echo "🔀 PARALLEL FANOUT: {{interaction}}"
ruby -I lib -r parallel_fanout -e "ParallelFanout.new('{{interaction}}').fanout!"
# Show triad for domain
fanout-triad domain:
@echo "🎭 SKILL TRIAD for {{domain}}"
ruby -I lib -r parallel_fanout -e "puts ParallelFanout::SKILL_TRIADS[:{{domain}}].to_yaml"
# Interaction entropy
interaction-entropy text:
@echo "📊 INTERACTION ENTROPY"
ruby -I lib -r parallel_fanout -e "puts ParallelFanout.interaction_entropy('{{text}}')"
# Full demo
parallel-fanout-demo:
@echo "🚀 PARALLEL FANOUT DEMO"
ruby -I lib -r parallel_fanout -e "ParallelFanout.demo"
For any interaction, the metaskill selects exactly one skill per polarity:
Σ trits = (+1) + (0) + (-1) = 0 ≡ 0 (mod 3) ✓
This ensures color balance across the triadic dispatch:
This skill can invoke itself recursively with forked seeds:
def meta_fanout(depth: 3)
return fanout! if depth == 0
children = @rng.fork(3)
children.map.with_index do |child, i|
sub = ParallelFanout.new(@interaction)
sub.instance_variable_set(:@seed, child.seed)
sub.meta_fanout(depth: depth - 1)
end
end
This creates a skill tree of depth N with 3^N leaves, all deterministically seeded.
triad-interleave - Stream interleavingspi-parallel-verify - Parallelism verificationepistemic-arbitrage - Knowledge transfergay-mcp - Color generation backendINTERACTION_ENTROPY_FRAMEWORK.md - Entropy metricslib/spi_parallel.rb - SPI implementationPart of: para-mensch-commons.
Search for places (restaurants, cafes, etc.) via Google Places API proxy on localhost.
Interact with GitHub using the `gh` CLI. Use `gh issue`, `gh pr`, `gh run`, and `gh api` for issues, PRs, CI runs, and advanced queries.
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
Start voice calls via the OpenClaw voice-call plugin.
Notion API for creating and managing pages, databases, and blocks.
Gemini CLI for one-shot Q&A, summaries, and generation.
Category:developer