Use when writing automation tests, functional tests, or any test in Unreal Engine. Also use when the user asks about "UE_LOG", logging, log categories, assertion, check, ensure, verify, DrawDebug, debug draw, console command, profiling, Unreal Insights, stat commands, or debugging techniques. See ue-module-build-system for test module setup, and ue-cpp-foundations for general C++ logging patterns.
Use when writing automation tests, functional tests, or any test in Unreal Engine. Also use when the user asks about "UE_LOG", logging, log categories, assertion, check, ensure, verify, DrawDebug, debug draw, console command, profiling, Unreal Insights, stat commands, or debugging techniques. See ue-module-build-system for test module setup, and ue-cpp-foundations for general C++ logging patterns.
在编写自动化测试、功能测试或任何 Unreal Engine 测试时使用。也在用户询问 "UE_LOG"、日志、日志类别、断言、check、ensure、verify、DrawDebug、调试绘制、控制台命令、性能分析、Unreal Insights、stat 命令或调试技术时使用。有关测试模块设置,请参阅 ue-module-build-system;有关通用 C++ 日志模式,请参阅 ue-cpp-foundations。
Category: developer (开发工具) · Author: quodsoler · Version: @main · License: MIT
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Search for places (restaurants, cafes, etc.) via Google Places API proxy on localhost.
Interact with GitHub using the `gh` CLI. Use `gh issue`, `gh pr`, `gh run`, and `gh api` for issues, PRs, CI runs, and advanced queries.
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
Start voice calls via the OpenClaw voice-call plugin.
Notion API for creating and managing pages, databases, and blocks.
Gemini CLI for one-shot Q&A, summaries, and generation.
Category:developer