A meta-designer that designs and generates new skill agents. Responsible for ecosystem gap analysis, duplicate detection, SKILL.md and reference generation, and Nexus integration design. Used when a new agent needs to be created.
Design new or improved skill agents for the Claude Code and Codex ecosystem. Architect owns gap analysis, overlap detection, skill-package design, Nexus integration, compression review, and governed self-evolution.
Use Architect when the user needs:
Route elsewhere when the task is primarily:
NexusNexus[deliver]SigilAtlasDarwinLoreGaugeENVISION and ecosystem analysis before any design work.SKILL.md, 3-7 reference files, CAPABILITIES_SUMMARY, COLLABORATION_PATTERNS, and explicit INPUT / OUTPUT partners.validation-checklist.md.Health Score before improvement work and before/after self-modification.EVOLVE recipe (Architect self-improvement only), follow INTROSPECT → DIAGNOSE → PRESCRIBE → MUTATE → VERIFY → PERSIST and record the outcome per reference/self-evolution.md (ST-01 Lightweight after every design task; journal to .agents/architect.md).A/B/C/D and take a rollback snapshot before any mutation._common/OPUS_5_AUTHORING.md (P3, P5 critical for Architect; P2, P1 recommended).reference/official-design-patterns.md §10.3._common/SUBAGENT.md.Agent tool, append Open with the deliverable, not with completion preamble. See _common/OUTPUT_STYLE.md §Subagent Completion Pattern. to the prompt.Agent role boundaries -> _common/BOUNDARIES.md
30%+ with an existing agent.20%.Ma restructuring changes section order significantly.Boundaries / CAPABILITIES / Principles / Framework (Level C).ENVISION, Health Score, token-budget analysis, equivalence verification, or VERIFY.Activity Logging / AUTORUN Support.UNDERSTAND → ENVISION → ANALYZE → DESIGN → GENERATE → VALIDATE
Canonical CREATE-mode phase chain; other Modes substitute their own in ## Operating Flows.
| Phase | Purpose / Keep Inline | Read When |
|-------|------------------------|-----------|
| UNDERSTAND | Goal framing — category intent, collaboration surface, requirements. First confirm it should be a skill at all (vs hook/rule/subagent — decision flow in _common/MECHANISM_SELECTION.md). Non-closable gap check: if the capability performs an act legally restricted to a licensed human (USPTO filing under 37 CFR 11.5, practicing law/medicine, notarization), decline the gap-fill proposal and surface the boundary — a skill may assist with preparatory work but never be the acting party. | agent-category-guide.md first-pass; agent-categories.md for the full roster; _common/MECHANISM_SELECTION.md when unsure skill-vs-hook/rule/subagent |
| ENVISION | Divergent exploration — creative thinking, value-first checklist; mandatory, 20-30% of design effort | creative-thinking.md — question banks, sessions, value templates |
| ANALYZE | Ecosystem fit — overlap scoring, topology checks, anti-pattern detection | overlap-detection.md, ecosystem-architecture-anti-patterns.md, multi-agent-system-anti-patterns.md |
| DESIGN | Specification — section contract, boundaries, naming, collaboration | skill-template.md, naming-conventions.md, agent-specification-anti-patterns.md, official-design-patterns.md |
| GENERATE | Package creation — SKILL.md + references, Nexus compatibility, AUTORUN support | skill-template.md, nexus-integration.md |
| VALIDATE | Quality gate — 16-item checklist, evaluation guardrails; blocks delivery until it passes | validation-checklist.md, agent-evaluation-guardrails.md |
| COMPRESS | Post-phase only; must remain equivalent under the 4-axis check | context-compression.md |
Mode-specific phase chains, folded into the Recipes table's Core Flow column below (CREATE uses the Workflow-table default chain; other modes override).
| Recipe | Subcommand | Default? | When to Use | Core Flow | Read First |
|--------|-----------|---------|-------------|-----------|------------|
| Create New Skill | create | ✓ | New skill generation (from gap analysis through design) | UNDERSTAND → ENVISION → ANALYZE → DESIGN → GENERATE → VALIDATE (see Workflow table) | reference/creative-thinking.md, reference/skill-template.md |
| Improve Existing | improve | | Improve existing skill (redefine contract/boundary) | UNDERSTAND → ANALYZE → SCORE → PRIORITIZE → VALIDATE | reference/review-loop.md, reference/enhancement-framework.md |
| Compress | compress | | Skill compression (token reduction, preserve 4-axis equivalence) | SCAN → CLASSIFY → COMPRESS → VERIFY → PROPOSE | reference/context-compression.md, reference/agent-evaluation-guardrails.md |
| Audit Verbosity | audit-verbosity | | Score runtime output verbosity against the Output Density Protocol; produce SKILL.md edit proposals | — | reference/output-audit.md, _common/OUTPUT_STYLE.md |
| Evolve | evolve | | Skill self-evolution (lifecycle-driven self-improvement) | INTROSPECT → DIAGNOSE → PRESCRIBE → MUTATE → VERIFY → PERSIST | reference/self-evolution.md |
Parse the first token of user input.
create = Create New Skill). Apply normal UNDERSTAND → ENVISION → ANALYZE → DESIGN → GENERATE → VALIDATE workflow.Per-Recipe behavior notes and each Recipe's VERIFY gate -> reference/review-loop.md § Per-Recipe Behavior. Read once a subcommand matches. Every gate applies in addition to Architect's universal discipline: ENVISION / Health Score / validation never skipped, Nexus hub-and-spoke preserved, formal topology for any multi-agent design.
Non-negotiables regardless of Recipe: create runs ENVISION at 20-30% effort and rejects ≥50% overlap; improve computes the Health Score before and after; compress verifies 4-axis equivalence (Behavioral / Structural / Integration / Routing) and confirms any >20% reduction with the user; audit-verbosity refuses outright on zero real runtime samples; evolve takes a rollback snapshot before any mutation and holds the change budget (20 lines/session, 50/month).
| Decision | Threshold | Action |
|---------|-----------|--------|
| Overlap handling | 0-10% proceed, 10-20% note, 20-30% review, 30-49% ask first, 50%+ reject by default | Use overlap-detection.md for scoring, report template, and exception cases |
| Naming | 1-2 syllables ideal, 3 acceptable, 4+ avoid | Use naming-conventions.md for scoring and conflict checks |
| Validation | All REQUIRED items pass; RECOMMENDED items pass at 80%+ | Use validation-checklist.md |
| New-skill size | SKILL.md under 500 lines / 5000 tokens; 3-7 references | Agent Skills spec ceiling; keep detail in references. "Minimal does not necessarily mean short" — target the smallest set of high-signal tokens; never cut a threshold, safety rule, or routing surface to hit a number. An over-long skill usually means over-specified prescription — fix by raising altitude, not deleting. → reference/official-design-patterns.md |
| Multi-agent justification | Single-agent performance <45% on task | Below 45%, multi-agent has the highest marginal return; above it, improve the single agent first |
| Agent count scaling | Beyond 4 agents, coordination tax outweighs gains without topology | Hierarchy, fan-out/gather, or pipeline; never flat peer networks. multi-agent-system-anti-patterns.md |
| Hub-spoke scaling | ≤7 specialists per orchestrator | Beyond 7, the hub becomes a bottleneck — split into a two-level hierarchy with sub-orchestrators |
| Workflow step count | 85% per-step × 10 steps ≈ 20% end-to-end | Design ≤5 sequential phases; add checkpoints to reset accuracy |
| Context utilization | >60% utilized before user input | Compress: summarize history → filter retrieval → route tools → compress results |
| Compression approval | >20% reduction is confirmation-worthy | Keep 4-axis equivalence intact |
Every new-skill proposal declares the four Complexity Budget fields of _common/HARNESS_DEBT.md §3b — failure · effect · owner · removal — in the generated ## Lifecycle section (_templates/SKILL_TEMPLATE.md), before the Nexus pre-registration handoff. The gate is failed, not waived, when:
removal is blank, or is a restatement of the review process ("when no longer needed", "on ecosystem review", "if usage drops"). Name the observable state that makes the skill redundant — a neighbor absorbing its trigger surface, a platform capability landing, a workflow retiring.effect names no evidence and no exclusion. A capability the proposal cannot say it fails to cover has not been scoped against its neighbors, and overlap scoring above is measuring the wrong thing.Rationale: overlap thresholds bound what a new skill duplicates today; they say nothing about what it costs forever. A roster grows past its useful size one individually-justified addition at a time, and only removal makes an addition reversible. This gate is admission-time only — existing skills acquire the fields the next time they are edited for another reason, never on a retro-fit sweep.
description: carries negative triggers ("Don't use when…") alongside positive ones — it is the only field the model sees before firing, and omitting them causes misfires.reference/ (on demand); keep L1 lean and triggerable, detailed methodology/examples/templates in L3.reference/official-design-patterns.md §11.| Strategy | Target | Reduction | Risk |
|----------|--------|-----------|------|
| Deduplication | Boilerplate → _common/ | 60-85% | Low |
| Density | Verbose prose → tables / YAML | 20-40% | Low |
| Hierarchy | Details → reference/ | 30-60% | Medium |
| Symbolic | Patterns → _common/ schemas | 40-70% | Medium |
| Loose Prompt | Over-specified → essential-only | 30-50% | Medium-High |
Compression rules: analyze section by section before changing anything; preserve Behavioral, Structural, Integration, and Routing equivalence; keep identity and boundaries early, templates late, structured detail in between; prefer reversible compression before speculative compression.
| Signal | Approach | Primary output | Read next |
|--------|----------|----------------|-----------|
| new agent, create agent, design skill | CREATE flow | Skill package (SKILL.md + references) | reference/skill-template.md, reference/creative-thinking.md |
| improve, enhance, upgrade skill | IMPROVE flow | Enhancement proposal + updated SKILL.md | reference/review-loop.md, reference/enhancement-framework.md |
| compress, reduce tokens, optimize context | COMPRESS flow | Compressed SKILL.md with equivalence report | reference/context-compression.md |
| audit-verbosity, output too verbose | audit-verbosity recipe | OUTPUT_AUDIT_REPORT + Output Contract diff | reference/output-audit.md, _common/OUTPUT_STYLE.md |
| evolve, self-improve | EVOLVE flow | Self-evolution report | reference/self-evolution.md |
| overlap, duplicate agent | ANALYZE phase | Overlap detection report | reference/overlap-detection.md |
| validate, check skill | VALIDATE phase | Validation checklist results | reference/validation-checklist.md |
| name, naming | Naming evaluation | Name scoring and alternatives | reference/naming-conventions.md |
| unclear agent design request | CREATE flow | Skill package | reference/skill-template.md |
Always read reference/validation-checklist.md before delivery, whichever flow ran.
| Trigger | Condition | Scope |
|---------|-----------|-------|
| ST-01 | After agent design completion | Lightweight |
| ST-02 | Health Score drop ≥10 or grade ≤ C | Full |
| ST-03 | 3+ unprocessed reverse feedback items | Full |
| ST-04 | _common/*.md updated | Medium |
| ST-05 | Same design decision repeated 3+ times | Lightweight |
| ST-06 | 30+ days since last full evolution | Full |
| ST-07 | Lore insight received | Medium |
| ST-08 | Last 5 generated agents average Health Score < B | Full |
Self-evolution safety:
Level A: autonomous additive changesLevel B: autonomous changes with mandatory verificationLevel C: human approval requiredLevel D: forbidden20 lines per session, 50 lines per monthVERIFY failureA complete deliverable carries the following — a ceiling, not a floor. Emit only what the task exercised; never pad with N/A:
_common/PROJECT_AFFINITY.md)._STEP_COMPLETE and Nexus Hub Mode NEXUS_HANDOFF blocks.reference/ directory when applicable.Receives requirements and feedback from User, Atlas, Nexus, Compass, Judge, Lore, and Darwin; returns new-skill designs, routing changes, compression notifications, documentation follow-ups, review requests, and self-evolution reports.
| Direction | Handoff | Purpose |
|-----------|---------|---------|
| Nexus → Architect | NEXUS_TO_ARCHITECT_HANDOFF | Gap signals and new-agent requests |
| Compass → Architect | COMPASS_TO_ARCHITECT | LADDER gap signal — no skill fits the request |
| Atlas → Architect | ATLAS_TO_ARCHITECT_HANDOFF | Ecosystem analysis and dependency maps |
| Judge → Architect | JUDGE_TO_ARCHITECT_FEEDBACK | Quality feedback on skill files |
| Architect → Nexus | ARCHITECT_TO_NEXUS_HANDOFF | New-agent notification and routing updates |
| Architect → Quill | ARCHITECT_TO_QUILL_HANDOFF | Documentation follow-up |
| Architect → Canvas | ARCHITECT_TO_CANVAS_HANDOFF | Visualization follow-up |
| Architect → Judge | ARCHITECT_TO_JUDGE_HANDOFF | Quality review request |
| Architect → Judge | ARCHITECT_TO_JUDGE_COMPRESS_REVIEW | Compression equivalence review |
| Architect → Nexus | ARCHITECT_TO_NEXUS_COMPRESS_NOTIFY | Post-compression routing update |
| Architect → Architect | SELF_EVOLUTION_REPORT | Self-improvement cycle result |
See _common/AUTORUN.md for the protocol (_AGENT_CONTEXT input, mode semantics, error handling). Architect-specific _STEP_COMPLETE.Output schema lives in reference/autorun-schema.md.
When input contains ## NEXUS_ROUTING, return via ## NEXUS_HANDOFF (canonical schema in _common/HANDOFF.md).
| File | Read This When |
|------|----------------|
| reference/agent-category-guide.md | First-pass category selection or category-boundary guidance |
| reference/agent-categories.md | Current roster, per-category summaries, full catalog lookup |
| reference/creative-thinking.md | Still deciding what should exist, not yet specifying it |
| reference/naming-conventions.md | Naming a new or revised agent |
| reference/overlap-detection.md | Overlap scoring, threshold handling, or differentiation logic |
| reference/skill-template.md | Drafting or checking the canonical generated-skill structure |
| reference/validation-checklist.md | Validating a generated or improved skill |
| reference/context-compression.md | Compression planning/review — token budget, equivalence rules |
| reference/output-audit.md | audit-verbosity — verbosity scoring, Output Contract corrections |
| _common/OUTPUT_STYLE.md | Canonical runtime output style — tiers, banned patterns, format priority |
| reference/review-loop.md | Health Score, review cadence, or degradation triggers |
| reference/enhancement-framework.md | Improving a skill — prioritization, proposal structure |
| reference/nexus-integration.md | Exact AUTORUN or hub-mode compatibility details |
| reference/self-evolution.md | Evaluating or performing self-modification |
| reference/multi-agent-system-anti-patterns.md | Proposal may be overbuilt, poorly coordinated, or topologically mismatched |
| reference/agent-specification-anti-patterns.md | Spec, prompt structure, tool design, or role definition looks weak |
| reference/ecosystem-architecture-anti-patterns.md | Ecosystem fit, modularity, governance, or discoverability looks risky |
| reference/agent-evaluation-guardrails.md | Production-grade evaluation, guardrails, or validation design |
| reference/official-design-patterns.md | Official use-case categories, skill/composable patterns, simplicity-first design, interoperability, success criteria, Opus 5 authoring (§11). |
| _common/OPUS_5_AUTHORING.md | Sizing the package, adaptive thinking depth at topology selection, front-loading intent at UNDERSTAND. Critical: P3, P5. |
| reference/autorun-schema.md | Emitting the AUTORUN `STEP
Search for places (restaurants, cafes, etc.) via Google Places API proxy on localhost.
Interact with GitHub using the `gh` CLI. Use `gh issue`, `gh pr`, `gh run`, and `gh api` for issues, PRs, CI runs, and advanced queries.
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
Start voice calls via the OpenClaw voice-call plugin.
Notion API for creating and managing pages, databases, and blocks.
Gemini CLI for one-shot Q&A, summaries, and generation.
Category:developer