Clean Code principles adapted for C#/.NET including naming, variables, functions, SOLID, error handling, and async patterns. Use when: (1) reviewing C# code, (2) refactoring for clarity, (3) writing new code, (4) code review feedback.
Clean Code principles from Robert C. Martin, adapted for C#/.NET. Use as checklist during code reviews and refactoring.
// ❌ Bad
int d;
var dataFromDb = db.GetFromService().ToList();
// ✅ Good
int daySinceModification;
var employees = _employeeService.GetEmployees().ToList();
// ❌ Bad
int iCounter;
string strFullName;
public bool IsShopOpen(string pDay, int pAmount) { }
// ✅ Good
int counter;
string fullName;
public bool IsShopOpen(string day, int amount) { }
// ❌ Bad
public class Employee
{
public DateTime sWorkDate { get; set; }
public DateTime modTime { get; set; }
}
// ✅ Good
public class Employee
{
public DateTime StartWorkingDate { get; set; }
public DateTime ModificationTime { get; set; }
}
// ✅ Good - Use patterns developers know
var singletonObject = SingleObject.GetInstance();
var factory = new PatientFactory();
var repository = new PatientRepository();
// ❌ Bad - Deep nesting
public bool IsShopOpen(string day)
{
if (!string.IsNullOrEmpty(day))
{
day = day.ToLower();
if (day == "friday")
{
return true;
}
else if (day == "saturday")
{
return true;
}
// ... more nesting
}
return false;
}
// ✅ Good - Guard clauses + early return
public bool IsShopOpen(string day)
{
if (string.IsNullOrEmpty(day))
return false;
var openingDays = new[] { "friday", "saturday", "sunday" };
return openingDays.Contains(day.ToLower());
}
// ❌ Bad
if (userRole == "Admin") { }
// ✅ Good
const string AdminRole = "Admin";
if (userRole == AdminRole) { }
// ✅ Better - Use enum
public enum UserRole { Admin, User, Guest }
if (userRole == UserRole.Admin) { }
// ❌ Bad - Redundant prefix
public class Car
{
public string CarMake { get; set; }
public string CarModel { get; set; }
public string CarColor { get; set; }
}
// ✅ Good
public class Car
{
public string Make { get; set; }
public string Model { get; set; }
public string Color { get; set; }
}
// ❌ Bad
public void CreateMicrobrewery(string name = null)
{
var breweryName = !string.IsNullOrEmpty(name) ? name : "Hipster Brew Co.";
}
// ✅ Good
public void CreateMicrobrewery(string breweryName = "Hipster Brew Co.")
{
// breweryName is always valid
}
// ❌ Bad - Multiple responsibilities
public void SendEmailToListOfClients(string[] clients)
{
foreach (var client in clients)
{
var clientRecord = db.Find(client);
if (clientRecord.IsActive())
{
Email(client);
}
}
}
// ✅ Good - Single responsibility
public void SendEmailToActiveClients(string[] clients)
{
var activeClients = GetActiveClients(clients);
activeClients.ForEach(client => Email(client));
}
public List<Client> GetActiveClients(string[] clients)
{
return db.Find(clients).Where(c => c.IsActive).ToList();
}
// ❌ Bad - Modifies global state
var name = "Ryan McDermott";
public void SplitAndEnrichFullName()
{
var temp = name.Split(" ");
name = $"First: {temp[0]}, Last: {temp[1]}"; // Side effect!
}
// ✅ Good - Pure function
public string SplitAndEnrichFullName(string name)
{
var temp = name.Split(" ");
return $"First: {temp[0]}, Last: {temp[1]}";
}
// ❌ Bad
public bool IsDOMNodeNotPresent(string node) { }
if (!IsDOMNodeNotPresent(node)) { } // Double negative!
// ✅ Good
public bool IsDOMNodePresent(string node) { }
if (IsDOMNodePresent(node)) { }
// ❌ Bad - Flag indicates multiple responsibilities
public void CreateFile(string name, bool temp = false)
{
if (temp)
Touch("./temp/" + name);
else
Touch(name);
}
// ✅ Good - Separate methods
public void CreateFile(string name) => Touch(name);
public void CreateTempFile(string name) => Touch("./temp/" + name);
// ❌ Bad
public void CreateMenu(string title, string body, string buttonText, bool cancellable) { }
// ✅ Good - Use object
public class MenuConfig
{
public string Title { get; set; }
public string Body { get; set; }
public string ButtonText { get; set; }
public bool Cancellable { get; set; }
}
public void CreateMenu(MenuConfig config) { }
// ❌ Bad
if (article.state == "published") { }
// ✅ Good
if (article.IsPublished()) { }
// ❌ Bad
public void OldRequestModule(string url) { } // Unused!
public void NewRequestModule(string url) { }
var request = NewRequestModule(requestUrl);
// ✅ Good - Delete unused code
public void RequestModule(string url) { }
var request = RequestModule(requestUrl);
// ❌ Bad - Two responsibilities
class UserSettings
{
public void ChangeSettings(Settings settings)
{
if (VerifyCredentials()) { /* ... */ }
}
private bool VerifyCredentials() { /* ... */ } // Auth responsibility
}
// ✅ Good - Separated
class UserAuth
{
public bool VerifyCredentials() { /* ... */ }
}
class UserSettings
{
private readonly UserAuth _auth;
public void ChangeSettings(Settings settings)
{
if (_auth.VerifyCredentials()) { /* ... */ }
}
}
// ❌ Bad - Must modify to extend
class HttpRequester
{
public bool Fetch(string url)
{
if (adapterName == "ajaxAdapter")
return MakeAjaxCall(url);
else if (adapterName == "httpNodeAdapter")
return MakeHttpCall(url);
// Must add more else-if for new adapters!
}
}
// ✅ Good - Open for extension, closed for modification
interface IAdapter
{
bool Request(string url);
}
class AjaxAdapter : IAdapter
{
public bool Request(string url) { /* ... */ }
}
class HttpRequester
{
private readonly IAdapter _adapter;
public bool Fetch(string url) => _adapter.Request(url);
}
// ❌ Bad - Square breaks Rectangle behavior
class Square : Rectangle
{
public override void SetWidth(double width) { Width = Height = width; }
}
// ✅ Good - Use abstraction
abstract class Shape
{
public abstract double GetArea();
}
class Rectangle : Shape { /* ... */ }
class Square : Shape { /* ... */ }
// ❌ Bad - Robot can't eat but must implement
interface IEmployee { void Work(); void Eat(); }
class Robot : IEmployee
{
public void Work() { /* ... */ }
public void Eat() { /* Robot can't eat! */ }
}
// ✅ Good - Segregated interfaces
interface IWorkable { void Work(); }
interface IFeedable { void Eat(); }
class Human : IWorkable, IFeedable { /* ... */ }
class Robot : IWorkable { /* ... */ }
// ❌ Bad - Depends on concrete types
class Manager
{
private readonly Robot _robot;
private readonly Human _human;
}
// ✅ Good - Depends on abstractions
class Manager
{
private readonly IEnumerable<IEmployee> _employees;
public Manager(IEnumerable<IEmployee> employees)
{
_employees = employees;
}
}
Too many constructor dependencies indicate SRP violation:
// ❌ Code Smell: 15 dependencies = too many responsibilities!
public class LicensePlateAppService : ApplicationService
{
public LicensePlateAppService(
IRepository<LicensePlate, Guid> licensePlateRepository,
IRepository<LicensePlateWithoutTag, Guid> licensePlateWithoutTagRepository,
IRepository<ASN, Guid> asnRepository,
IRepository<Project, Guid> projectRepository,
IRepository<Tag, Guid> tagRepository,
IRepository<SKU, Guid> skuRepository,
IRepository<Customer, Guid> customerRepository,
IRepository<LicensePlateHold, Guid> licensePlateHoldRepository,
IRepository<LicensePlateLocation, Guid> licensePlateLocationRepository,
IRepository<Location, Guid> locationRepository,
IWarehouseAppService warehouseAppService,
IWarehouseOwnerAppService warehouseOwnerAppService,
IBlobContainer<BulkUpdateLPExcelFileContainer> fileContainer,
LicensePlateService.LicensePlateServiceClient licensePlateServiceClient,
CommonDependencies<LicensePlateAppService> commonDependencies)
{ }
}
// ✅ Good: Split by responsibility
public class LicensePlateAppService { } // CRUD only (~5 deps)
public class LicensePlateBulkService { } // Bulk imports (~4 deps)
public class LicensePlateEventPublisher { } // Events (~3 deps)
Dependency Count Guidelines:
| Dependencies | Status | Action | |--------------|--------|--------| | 1-5 | ✅ Normal | Acceptable | | 6-8 | ⚠️ Warning | Review for splitting opportunities | | 9+ | ❌ Smell | Refactor required - class has too many responsibilities |
Refactoring Strategies:
throw ex// ❌ Bad - Loses stack trace
catch (Exception ex)
{
logger.LogError(ex);
throw ex; // Stack trace lost!
}
// ✅ Good - Preserves stack trace
catch (Exception ex)
{
logger.LogError(ex);
throw; // Rethrows with original stack
}
// ✅ Also Good - Wrap with inner exception
catch (Exception ex)
{
throw new BusinessException("Operation failed", ex);
}
// ❌ Bad - Silent swallow
catch (Exception ex) { } // Never do this!
// ✅ Good - Handle or propagate
catch (Exception ex)
{
_logger.LogError(ex, "Operation failed");
throw; // Or handle appropriately
}
// ❌ Bad - Type checking in catch
catch (Exception ex)
{
if (ex is TaskCanceledException) { /* ... */ }
else if (ex is TaskSchedulerException) { /* ... */ }
}
// ✅ Good - Separate catch blocks
catch (TaskCanceledException ex)
{
// Handle cancellation
}
catch (TaskSchedulerException ex)
{
// Handle scheduler error
}
// ❌ Bad
#region Scope Model Instantiation
var model = new Model();
#endregion
#region Action setup
void Actions() { }
#endregion
// ✅ Good - Let code speak
var model = new Model();
void Actions() { }
// ❌ Bad
DoStuff();
// DoOtherStuff();
// DoSomeMoreStuff();
// ✅ Good - Use version control
DoStuff();
// ❌ Bad - Obvious comments
var hash = 0; // The hash
var length = data.Length; // Length of string
// ✅ Good - Explains WHY, not WHAT
// Using djb2 hash for good speed/collision tradeoff
hash = ((hash << 5) - hash) + character;
throw ex, no silent catch, specific exception typesSource: clean-code-dotnet
npx skills add thapaliyabikendra/clean-code-dotnet下载完整 Skill 目录,包含 SKILL.md 及所有相关文件
Search for places (restaurants, cafes, etc.) via Google Places API proxy on localhost.
Interact with GitHub using the `gh` CLI. Use `gh issue`, `gh pr`, `gh run`, and `gh api` for issues, PRs, CI runs, and advanced queries.
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
Start voice calls via the OpenClaw voice-call plugin.
Notion API for creating and managing pages, databases, and blocks.
Gemini CLI for one-shot Q&A, summaries, and generation.
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