dojo-test
Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.
dojo-review
Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.
dojo-client
Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.
dojo-model
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
dojo-indexer
Set up and configure Torii indexer for GraphQL queries, gRPC subscriptions, and SQL access. Use when indexing your deployed world for client queries or real-time updates.
dojo-token
Implement, deploy, and index ERC20 and ERC721 tokens in Dojo. Use when adding token contracts, deploying them, or configuring Torii to index balances and transfers.
dojo-world
Manage world permissions, namespaces, resource registration, and access control. Use when configuring world ownership, setting up authorization policies, or managing resource permissions.
dojo-system
Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.
dojo-deploy
Deploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo. Use when deploying your game or starting local development environment.
dojo-init
Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.
dojo-migrate
Manage world migrations, handle breaking changes, and upgrade Dojo versions. Use when updating deployed worlds, migrating to new versions, or handling schema changes.
dojo-config
Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.
dojo-state
Use when managing game state with Zustand in dojo.js. Triggers: dojo state, zustand dojo, game state, createDojoStore, optimistic update, getEntity, mergeEntities, state management, revert transaction
dojo-transactions
Use when executing game actions and sending transactions in dojo.js. Triggers: send transaction, execute action, dojo action, contract call, DojoProvider, execute, sendMessage, batch transaction, invoke
dojo-debug
Use when debugging and troubleshooting dojo.js applications. Triggers: dojo error, torii connection, entity not found, type mismatch, debug dojo, troubleshoot, subscription error, sync issues
dojo-events
Use when subscribing to game events and tracking tokens in dojo.js. Triggers: subscribe events, game events, token balance, event query, achievements, event subscription, onTokenBalanceUpdated, activity tracking
dojo-entities
Use when querying, fetching, or subscribing to game entities in dojo.js. Triggers: entity query, fetch entities, useModel, useEntityQuery, ToriiQueryBuilder, subscribe entities, getEntities, entity subscription, model data
dojo-setup
Use when setting up dojo.js SDK in a frontend project. Triggers: setup dojo, initialize dojo, configure dojo, dojoengine setup, sdk init, DojoSdkProvider, world address, torii url, dojo config
dojo-react
Use for React integration patterns and best practices in dojo.js. Triggers: dojo react, react hooks, effect atoms, Result.match, infinite scroll dojo, DojoSdkProvider, useDojoSDK, react patterns
dojo-integration-test
Use this skill when the user asks to "test dojo contracts", "run integration tests", "start dojo stack", "test with torii", "verify contract behavior", mentions integration testing for Dojo/Cairo contracts, or needs to set up local katana/torii infrastructure.
dojo-wallets
Use when managing wallets and accounts in dojo.js games. Triggers: burner wallet, useBurner, create wallet, connect wallet, BurnerProvider, account management, predeployed, session wallet
update-grpc-proto
Update @dojoengine/grpc proto files from Torii repository