Use when executing game actions and sending transactions in dojo.js. Triggers: send transaction, execute action, dojo action, contract call, DojoProvider, execute, sendMessage, batch transaction, invoke
Use this skill when:
Execute contract calls using the DojoProvider:
import { useDojoSDK } from "@dojoengine/sdk/react";
import { useAccount } from "@starknet-react/core";
function GameActions() {
const { provider } = useDojoSDK();
const { account } = useAccount();
const spawn = async () => {
const tx = await provider.execute(
account,
{
contractName: "actions",
entrypoint: "spawn",
calldata: []
},
"game" // namespace
);
console.log("Transaction hash:", tx.transaction_hash);
};
const move = async (direction: number) => {
const tx = await provider.execute(
account,
{
contractName: "actions",
entrypoint: "move",
calldata: [direction]
},
"game"
);
};
}
Execute multiple calls in a single transaction:
const executeBatch = async () => {
const tx = await provider.execute(
account,
[
{
contractName: "actions",
entrypoint: "collect_resources",
calldata: []
},
{
contractName: "actions",
entrypoint: "build_structure",
// Calldata must match contract ABI types (u32, felt252, etc.)
calldata: [structureType, x, y]
}
],
"game"
);
};
Send signed messages without on-chain transactions:
const { sdk } = useDojoSDK();
// Generate typed data
const typedData = sdk.generateTypedData(
"game-Move", // namespace-ModelName
{
player: account.address,
direction: 1,
timestamp: Date.now()
}
);
// Send signed message
const result = await sdk.sendMessage(typedData, account);
if (result.isOk()) {
console.log("Message sent:", result.value);
} else {
console.error("Failed:", result.error);
}
const messages = [
sdk.generateTypedData("game-Move", { direction: 1 }),
sdk.generateTypedData("game-Move", { direction: 2 }),
sdk.generateTypedData("game-Move", { direction: 3 })
];
const result = await sdk.sendMessageBatch(messages, account);
async function executeWithOptimism(action: string, calldata: any[]) {
const { provider, useDojoStore } = useDojoSDK();
const store = useDojoStore.getState();
const transactionId = `${action}-${Date.now()}`;
// Apply optimistic update - draft is a mutable copy of your store state
store.applyOptimisticUpdate(transactionId, (draft) => {
// Example: update player position optimistically
const player = draft.entities[account.address];
if (player?.models?.game?.Position) {
player.models.game.Position.x = newX;
player.models.game.Position.y = newY;
}
});
try {
const tx = await provider.execute(
account,
{ contractName: "actions", entrypoint: action, calldata },
"game"
);
// Wait for transaction to be accepted
await account.waitForTransaction(tx.transaction_hash);
store.confirmTransaction(transactionId);
} catch (error) {
store.revertOptimisticUpdate(transactionId);
throw error;
}
}
const { provider } = useDojoSDK();
// Call view function
const result = await provider.call(
"game", // namespace
{
contractName: "actions",
entrypoint: "get_player_stats",
calldata: [playerAddress]
}
);
DojoProvider generates typed methods from your manifest.json at initialization. Available methods correspond to your contract's systems - check your manifest or use TypeScript autocomplete to discover them.
// Methods are generated based on your contract definitions in manifest.json
// If your contract has a "spawn" system, you can call it directly:
const tx = await provider.spawn(account);
// For actions with arguments:
const tx = await provider.move(account, { direction: 1 });
// For view functions (no account needed):
const stats = await provider.get_stats({ player: address });
const tx = await provider.execute(
account,
call,
"game",
{
maxFee: "0x1000000000", // Max fee in wei
nonce: 5, // Explicit nonce
version: 1, // Transaction version
}
);
try {
const tx = await provider.execute(account, call, "game");
await account.waitForTransaction(tx.transaction_hash);
} catch (error) {
if (error.message.includes("insufficient funds")) {
console.error("Not enough ETH for gas");
} else if (error.message.includes("nonce")) {
console.error("Nonce mismatch - retry");
} else {
console.error("Transaction failed:", error);
}
}
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Category:developer