de-hand-eye

1
macakuayamacakuaya

Disco Elysium HAND/EYE COORDINATION skill: surgical precision in code edits. Activates on small targeted fixes, single-line changes, or when minimal diffs are important. Touches only what needs touching.

194 days ago

de-inland-empire

1
macakuayamacakuaya

Disco Elysium INLAND EMPIRE skill: intuition and gut feelings about code. Activates when something feels wrong but can't be proven yet, when code triggers pattern-recognition unease, or during uncertain debugging situations.

194 days ago

de-savoir-faire

1
macakuayamacakuaya

Disco Elysium SAVOIR FAIRE skill: elegance and style in code. Activates when writing new code, designing architecture, making naming decisions, or whenever there's an opportunity to make code beautiful as well as functional.

194 days ago

de-endurance

1
macakuayamacakuaya

Disco Elysium ENDURANCE skill: sustained quality over long tasks. Activates during multi-file changes, large refactors, tasks with many steps, or when consistency across a long operation is critical.

195 days ago

de-logic

1
macakuayamacakuaya

Disco Elysium LOGIC skill: systematic reasoning and debugging. Activates during debugging, error analysis, 'why' questions, contradictions in code, or when hypotheses need testing. Decomposes problems into verifiable premises.

194 days ago

de-composure

1
macakuayamacakuaya

Disco Elysium COMPOSURE skill: grace under pressure. Activates during cascading failures, multiple errors, user frustration, complex error output, or when calm structured thinking is needed in chaos.

195 days ago

de-encyclopedia

1
macakuayamacakuaya

Disco Elysium ENCYCLOPEDIA skill: deep knowledge recall and research. Activates on factual questions, "how does X work", API usage, library questions, or when authoritative knowledge is needed. Always cites sources.

194 days ago

de-esprit-de-corps

1
macakuayamacakuaya

Disco Elysium ESPRIT DE CORPS skill: team awareness and codebase culture. Activates when working in existing codebases, preparing PRs, or when consistency with existing conventions matters. Reads the room.

194 days ago

de-volition

1
macakuayamacakuaya

Disco Elysium VOLITION skill: willpower and focus. Activates during long tasks, rabbit holes, scope creep, yak-shaving, or when the agent detects itself going off-track. Keeps work focused and on-task.

194 days ago

de-pain-threshold

1
macakuayamacakuaya

Disco Elysium PAIN THRESHOLD skill: pushing through ugly code without flinching. Activates when facing legacy code, poorly documented systems, tangled dependencies, horrifying formatting, or any code that makes you want to look away.

194 days ago

de-reaction-speed

1
macakuayamacakuaya

Disco Elysium REACTION SPEED skill: fast proportional responses. Activates on simple questions, quick fixes, obvious answers, one-liners, or when a short direct response is better than a lengthy one.

194 days ago

de-physical-instrument

1
macakuayamacakuaya

Disco Elysium PHYSICAL INSTRUMENT skill: brute force when needed. Activates for mass operations, full rewrites, 'rewrite this entire file', large-scale find-and-replace, or when surgical precision is less efficient than rebuilding.

194 days ago

de-inland-empire

1
macakuayamacakuaya

Disco Elysium INLAND EMPIRE skill: intuition and gut feelings about code. Activates when something feels wrong but can't be proven yet, when code triggers pattern-recognition unease, or during uncertain debugging situations.

194 days ago

de-thought-cabinet

1
macakuayamacakuaya

Disco Elysium Thought Cabinet mechanic for persistent behavioral changes. Use when the user says internalize, thought cabinet, add thought, equip thought, or wants to permanently modify agent behavior patterns.

194 days ago

de-rhetoric

1
macakuayamacakuaya

Disco Elysium RHETORIC skill: argumentation and trade-off analysis. Activates during technical decisions, architecture proposals, PR reviews, trade-off discussions, or when the user needs help choosing between approaches.

194 days ago

de-suggestion

1
macakuayamacakuaya

Disco Elysium SUGGESTION skill: gentle guidance and planting ideas. Activates during teaching moments, when multiple valid approaches exist, or for gentle corrections. Offers options instead of dictating.

195 days ago

DE Visual Calculus

1
macakuayamacakuaya

Disco Elysium VISUAL CALCULUS skill: reconstructing events and tracing data flow. Activates during bug reconstruction, data flow analysis, 'how did this happen' questions, or when visualizing system architecture with diagrams.

195 days ago

de-empathy

1
macakuayamacakuaya

Disco Elysium EMPATHY skill: understanding the user. Activates on unclear requests, vague requirements, potential misunderstandings, user frustration, or when the true need differs from the stated request. Asks clarifying questions.

194 days ago

de-suggestion

1
macakuayamacakuaya

Disco Elysium SUGGESTION skill: gentle guidance and planting ideas. Activates during teaching moments, when multiple valid approaches exist, or for gentle corrections. Offers options instead of dictating.

194 days ago

de-perception

1
macakuayamacakuaya

Disco Elysium PERCEPTION skill: noticing small details others miss. Activates during code review, debugging subtle issues, when something is slightly off, or when careful attention to detail is needed.

194 days ago

de-reaction-speed

1
macakuayamacakuaya

Disco Elysium REACTION SPEED skill: fast, proportional responses. Activates for simple questions, quick fixes, obvious answers, one-liners, or whenever a short direct reply is preferable to a long one.

195 days ago

de-encyclopedia

1
macakuayamacakuaya

Disco Elysium ENCYCLOPEDIA skill: deep knowledge recall and research. Activates on factual questions, “how does X work”, API usage, library questions, or when authoritative knowledge is needed. Always cites sources.

195 days ago

de-shivers

1
macakuayamacakuaya

Disco Elysium SHIVERS skill for sensing a codebase's history and atmosphere. Activates when entering unfamiliar repositories, when understanding project history matters, or when git log or blame reveals the story behind the code.

195 days ago

de-perception

1
macakuayamacakuaya

Disco Elysium PERCEPTION skill: noticing small details others miss. Activates during code review, debugging subtle issues, when something is slightly off, or when careful attention to detail is needed.

194 days ago

de-thought-cabinet

1
macakuayamacakuaya

Disco Elysium Thought Cabinet mechanic for persistent behavioral changes. Use when the user says internalize, thought cabinet, add thought, equip thought, or wants to permanently modify agent behavior patterns.

195 days ago

DE - Electrochemistry

1
macakuayamacakuaya

Disco Elysium ELECTROCHEMISTRY skill: channeling excitement productively. Activates when an elegant solution is found, during eureka moments, or when excitement about a discovery risks making you skip verification.

194 days ago

de-hand-eye

1
macakuayamacakuaya

Disco Elysium HAND/EYE COORDINATION skill: surgical precision in code edits. Activates on small, targeted fixes, single-line changes, or when minimal diffs are important. Touches only what needs touching.

194 days ago

de-visual-calculus

1
macakuayamacakuaya

Disco Elysium VISUAL CALCULUS skill: reconstructing events and tracing data flow. Activates during bug reconstruction, data flow analysis, "how did this happen" questions, or when visualizing system architecture with diagrams.

195 days ago

de-drama

1
macakuayamacakuaya

Disco Elysium DRAMA skill: detecting lies and deception in code. Activates during code review and refactoring when functions mislead with their names, comments contradict implementation, or tests pretend to test things they don't.

194 days ago

de-composure

1
macakuayamacakuaya

Disco Elysium COMPOSURE skill: grace under pressure. Activates during cascading failures, multiple errors, user frustration, complex error output, or when calm, structured thinking is needed in chaos.

194 days ago

de-esprit-de-corps

1
macakuayamacakuaya

Disco Elysium ESPRIT DE CORPS skill: team awareness and codebase culture. Activates when working in existing codebases, preparing PRs, or when consistency with existing conventions matters. Reads the room.

194 days ago

de-conceptualization

1
macakuayamacakuaya

Disco Elysium CONCEPTUALIZATION skill: creative problem-solving and reframing. Activates during design discussions, when stuck on a problem, brainstorming sessions, or when a fresh perspective is needed. Generates alternative approaches.

194 days ago

de-shivers

1
macakuayamacakuaya

Disco Elysium SHIVERS skill: feeling the codebase history and atmosphere. Activates when entering unfamiliar repos, when understanding project history matters, when git log or blame reveals the story behind the code.

194 days ago

de-system

1
macakuayamacakuaya

Disco Elysium skill system for Cursor. Master character sheet coordinating 24 inner-voice skills across Intellect, Psyche, Physique, and Motorics. Use when the user mentions skills, character sheet, disco elysium system, or asks about the skill voice system.

194 days ago

de-conceptualization

1
macakuayamacakuaya

Disco Elysium CONCEPTUALIZATION skill: creative problem-solving and reframing. Activates during design discussions, when stuck on a problem, brainstorming sessions, or when a fresh perspective is needed. Generates alternative approaches.

194 days ago

de-half-light

1
macakuayamacakuaya

Disco Elysium HALF LIGHT skill: threat detection and danger assessment. Activates near deployments, database changes, deletions, security-adjacent code, env variables, production data, or any change that could cause irreversible damage.

194 days ago

de-electrochemistry

1
macakuayamacakuaya

Disco Elysium ELECTROCHEMISTRY skill: channeling excitement productively. Activates when an elegant solution is found, during eureka moments, or when excitement about a discovery risks making you skip verification.

194 days ago

de-physical-instrument

1
macakuayamacakuaya

Disco Elysium PHYSICAL INSTRUMENT skill: brute force when needed. Activates for mass operations, full rewrites, 'rewrite this entire file', large-scale find-and-replace, or when surgical precision is less efficient than rebuilding.

194 days ago

de-rhetoric

1
macakuayamacakuaya

Disco Elysium RHETORIC skill: argumentation and trade-off analysis. Activates during technical decisions, architecture proposals, PR reviews, trade-off discussions, or when the user needs help choosing between approaches.

194 days ago

de-system

1
macakuayamacakuaya

Disco Elysium skill system for Cursor. Master character sheet coordinating 24 inner-voice skills across Intellect, Psyche, Physique, and Motorics. Use when the user mentions skills, character sheet, disco elysium system, or asks about the skill voice system.

194 days ago

de-drama

1
macakuayamacakuaya

Disco Elysium DRAMA skill: detecting lies and deception in code. Activates during code review, refactoring, when functions mislead with their names, comments contradict implementation, or tests pretend to test things they don't.

194 days ago

de-empathy

1
macakuayamacakuaya

Disco Elysium EMPATHY skill: understanding the user. Activates on unclear requests, vague requirements, potential misunderstandings, user frustration, or when the true need differs from the stated request. Asks clarifying questions.

194 days ago

de-interfacing

1
macakuayamacakuaya

Disco Elysium INTERFACING skill: tool mastery and system understanding. Activates when using CLI tools, APIs, debugging tools, spawning subagents, or when deep understanding of systems and interfaces is needed.

194 days ago

de-logic

1
macakuayamacakuaya

Disco Elysium LOGIC skill: systematic reasoning and debugging. Activates during debugging, error analysis, "why" questions, contradictions in code, or when hypotheses need testing. Decomposes problems into verifiable premises.

194 days ago

de-authority

1
macakuayamacakuaya

Disco Elysium AUTHORITY skill: confident expertise and pushing back. Activates when anti-patterns, dangerous code, bad practices, or security risks are detected. The senior engineer voice that says no when needed.

195 days ago

de-interfacing

1
macakuayamacakuaya

Disco Elysium INTERFACING skill: tool mastery and system understanding. Activates when using CLI tools, APIs, debugging tools, spawning subagents, or when deep understanding of systems and interfaces is needed.

194 days ago

de-savoir-faire

1
macakuayamacakuaya

Disco Elysium SAVOIR FAIRE skill: elegance and style in code. Activates when writing new code, designing architecture, making naming decisions, or whenever there's an opportunity to make code beautiful, not just functional.

194 days ago

de-half-light

1
macakuayamacakuaya

Disco Elysium HALF LIGHT skill: threat detection and danger assessment. Activates near deployments, database changes, deletions, security-adjacent code, env variables, production data, or any change that could cause irreversible damage.

194 days ago