de-hand-eye
Disco Elysium HAND/EYE COORDINATION skill: surgical precision in code edits. Activates on small targeted fixes, single-line changes, or when minimal diffs are important. Touches only what needs touching.
de-inland-empire
Disco Elysium INLAND EMPIRE skill: intuition and gut feelings about code. Activates when something feels wrong but can't be proven yet, when code triggers pattern-recognition unease, or during uncertain debugging situations.
de-savoir-faire
Disco Elysium SAVOIR FAIRE skill: elegance and style in code. Activates when writing new code, designing architecture, making naming decisions, or whenever there's an opportunity to make code beautiful as well as functional.
de-endurance
Disco Elysium ENDURANCE skill: sustained quality over long tasks. Activates during multi-file changes, large refactors, tasks with many steps, or when consistency across a long operation is critical.
de-logic
Disco Elysium LOGIC skill: systematic reasoning and debugging. Activates during debugging, error analysis, 'why' questions, contradictions in code, or when hypotheses need testing. Decomposes problems into verifiable premises.
de-composure
Disco Elysium COMPOSURE skill: grace under pressure. Activates during cascading failures, multiple errors, user frustration, complex error output, or when calm structured thinking is needed in chaos.
de-encyclopedia
Disco Elysium ENCYCLOPEDIA skill: deep knowledge recall and research. Activates on factual questions, "how does X work", API usage, library questions, or when authoritative knowledge is needed. Always cites sources.
de-esprit-de-corps
Disco Elysium ESPRIT DE CORPS skill: team awareness and codebase culture. Activates when working in existing codebases, preparing PRs, or when consistency with existing conventions matters. Reads the room.
de-volition
Disco Elysium VOLITION skill: willpower and focus. Activates during long tasks, rabbit holes, scope creep, yak-shaving, or when the agent detects itself going off-track. Keeps work focused and on-task.
de-pain-threshold
Disco Elysium PAIN THRESHOLD skill: pushing through ugly code without flinching. Activates when facing legacy code, poorly documented systems, tangled dependencies, horrifying formatting, or any code that makes you want to look away.
de-reaction-speed
Disco Elysium REACTION SPEED skill: fast proportional responses. Activates on simple questions, quick fixes, obvious answers, one-liners, or when a short direct response is better than a lengthy one.
de-physical-instrument
Disco Elysium PHYSICAL INSTRUMENT skill: brute force when needed. Activates for mass operations, full rewrites, 'rewrite this entire file', large-scale find-and-replace, or when surgical precision is less efficient than rebuilding.
de-inland-empire
Disco Elysium INLAND EMPIRE skill: intuition and gut feelings about code. Activates when something feels wrong but can't be proven yet, when code triggers pattern-recognition unease, or during uncertain debugging situations.
de-thought-cabinet
Disco Elysium Thought Cabinet mechanic for persistent behavioral changes. Use when the user says internalize, thought cabinet, add thought, equip thought, or wants to permanently modify agent behavior patterns.
de-rhetoric
Disco Elysium RHETORIC skill: argumentation and trade-off analysis. Activates during technical decisions, architecture proposals, PR reviews, trade-off discussions, or when the user needs help choosing between approaches.
de-suggestion
Disco Elysium SUGGESTION skill: gentle guidance and planting ideas. Activates during teaching moments, when multiple valid approaches exist, or for gentle corrections. Offers options instead of dictating.
DE Visual Calculus
Disco Elysium VISUAL CALCULUS skill: reconstructing events and tracing data flow. Activates during bug reconstruction, data flow analysis, 'how did this happen' questions, or when visualizing system architecture with diagrams.
de-empathy
Disco Elysium EMPATHY skill: understanding the user. Activates on unclear requests, vague requirements, potential misunderstandings, user frustration, or when the true need differs from the stated request. Asks clarifying questions.
de-suggestion
Disco Elysium SUGGESTION skill: gentle guidance and planting ideas. Activates during teaching moments, when multiple valid approaches exist, or for gentle corrections. Offers options instead of dictating.
de-perception
Disco Elysium PERCEPTION skill: noticing small details others miss. Activates during code review, debugging subtle issues, when something is slightly off, or when careful attention to detail is needed.
de-reaction-speed
Disco Elysium REACTION SPEED skill: fast, proportional responses. Activates for simple questions, quick fixes, obvious answers, one-liners, or whenever a short direct reply is preferable to a long one.
de-encyclopedia
Disco Elysium ENCYCLOPEDIA skill: deep knowledge recall and research. Activates on factual questions, “how does X work”, API usage, library questions, or when authoritative knowledge is needed. Always cites sources.
de-shivers
Disco Elysium SHIVERS skill for sensing a codebase's history and atmosphere. Activates when entering unfamiliar repositories, when understanding project history matters, or when git log or blame reveals the story behind the code.
de-perception
Disco Elysium PERCEPTION skill: noticing small details others miss. Activates during code review, debugging subtle issues, when something is slightly off, or when careful attention to detail is needed.
de-thought-cabinet
Disco Elysium Thought Cabinet mechanic for persistent behavioral changes. Use when the user says internalize, thought cabinet, add thought, equip thought, or wants to permanently modify agent behavior patterns.
DE - Electrochemistry
Disco Elysium ELECTROCHEMISTRY skill: channeling excitement productively. Activates when an elegant solution is found, during eureka moments, or when excitement about a discovery risks making you skip verification.
de-hand-eye
Disco Elysium HAND/EYE COORDINATION skill: surgical precision in code edits. Activates on small, targeted fixes, single-line changes, or when minimal diffs are important. Touches only what needs touching.
de-visual-calculus
Disco Elysium VISUAL CALCULUS skill: reconstructing events and tracing data flow. Activates during bug reconstruction, data flow analysis, "how did this happen" questions, or when visualizing system architecture with diagrams.
de-drama
Disco Elysium DRAMA skill: detecting lies and deception in code. Activates during code review and refactoring when functions mislead with their names, comments contradict implementation, or tests pretend to test things they don't.
de-composure
Disco Elysium COMPOSURE skill: grace under pressure. Activates during cascading failures, multiple errors, user frustration, complex error output, or when calm, structured thinking is needed in chaos.
de-esprit-de-corps
Disco Elysium ESPRIT DE CORPS skill: team awareness and codebase culture. Activates when working in existing codebases, preparing PRs, or when consistency with existing conventions matters. Reads the room.
de-conceptualization
Disco Elysium CONCEPTUALIZATION skill: creative problem-solving and reframing. Activates during design discussions, when stuck on a problem, brainstorming sessions, or when a fresh perspective is needed. Generates alternative approaches.
de-shivers
Disco Elysium SHIVERS skill: feeling the codebase history and atmosphere. Activates when entering unfamiliar repos, when understanding project history matters, when git log or blame reveals the story behind the code.
de-system
Disco Elysium skill system for Cursor. Master character sheet coordinating 24 inner-voice skills across Intellect, Psyche, Physique, and Motorics. Use when the user mentions skills, character sheet, disco elysium system, or asks about the skill voice system.
de-conceptualization
Disco Elysium CONCEPTUALIZATION skill: creative problem-solving and reframing. Activates during design discussions, when stuck on a problem, brainstorming sessions, or when a fresh perspective is needed. Generates alternative approaches.
de-half-light
Disco Elysium HALF LIGHT skill: threat detection and danger assessment. Activates near deployments, database changes, deletions, security-adjacent code, env variables, production data, or any change that could cause irreversible damage.
de-electrochemistry
Disco Elysium ELECTROCHEMISTRY skill: channeling excitement productively. Activates when an elegant solution is found, during eureka moments, or when excitement about a discovery risks making you skip verification.
de-physical-instrument
Disco Elysium PHYSICAL INSTRUMENT skill: brute force when needed. Activates for mass operations, full rewrites, 'rewrite this entire file', large-scale find-and-replace, or when surgical precision is less efficient than rebuilding.
de-rhetoric
Disco Elysium RHETORIC skill: argumentation and trade-off analysis. Activates during technical decisions, architecture proposals, PR reviews, trade-off discussions, or when the user needs help choosing between approaches.
de-system
Disco Elysium skill system for Cursor. Master character sheet coordinating 24 inner-voice skills across Intellect, Psyche, Physique, and Motorics. Use when the user mentions skills, character sheet, disco elysium system, or asks about the skill voice system.
de-drama
Disco Elysium DRAMA skill: detecting lies and deception in code. Activates during code review, refactoring, when functions mislead with their names, comments contradict implementation, or tests pretend to test things they don't.
de-empathy
Disco Elysium EMPATHY skill: understanding the user. Activates on unclear requests, vague requirements, potential misunderstandings, user frustration, or when the true need differs from the stated request. Asks clarifying questions.
de-interfacing
Disco Elysium INTERFACING skill: tool mastery and system understanding. Activates when using CLI tools, APIs, debugging tools, spawning subagents, or when deep understanding of systems and interfaces is needed.
de-logic
Disco Elysium LOGIC skill: systematic reasoning and debugging. Activates during debugging, error analysis, "why" questions, contradictions in code, or when hypotheses need testing. Decomposes problems into verifiable premises.
de-authority
Disco Elysium AUTHORITY skill: confident expertise and pushing back. Activates when anti-patterns, dangerous code, bad practices, or security risks are detected. The senior engineer voice that says no when needed.
de-interfacing
Disco Elysium INTERFACING skill: tool mastery and system understanding. Activates when using CLI tools, APIs, debugging tools, spawning subagents, or when deep understanding of systems and interfaces is needed.
de-savoir-faire
Disco Elysium SAVOIR FAIRE skill: elegance and style in code. Activates when writing new code, designing architecture, making naming decisions, or whenever there's an opportunity to make code beautiful, not just functional.
de-half-light
Disco Elysium HALF LIGHT skill: threat detection and danger assessment. Activates near deployments, database changes, deletions, security-adjacent code, env variables, production data, or any change that could cause irreversible damage.